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HomeHome / Total War: Rome II / The Sassanids (Empire Divided) / Units / Royal Archers
Royal Archers The Sassanids (Empire Divided)The Sassanids (Empire Divided) Missile Infantry

Royal Archers

Their arrows fly forth in the name of the Shah.

Massed in large numbers, eastern archers can inflict heavy casualties, and the composite bows they carry afford them greater range, accuracy and power than many of their western counterparts. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden or 'self' bow. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina to use well, the composite bow demanded respect, care and attention. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.

Royal Archers

Unit Name

Royal Archers

Main Unit Key

3c_Sas_Royal_Archers

Land Unit Key

3c_Sas_Royal_Archers

Naval Unit Key

3c_pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

680

Recruitment Cost

680

Upkeep Cost

135

Missile Damage

40

├ Missile Weapon

rome_composite_bow_elite

├ Projectile

arrow_composite

├ Missile Damage

36

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

5

Range

150

Reload

23

Shots Per Minute

6

Ammunition

15

Melee Attack

22

Weapon Damage

38

├ Melee Weapon

rome_eastern_sword_elite

├ Melee Damage Base

34

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

14

Melee Defence

32

├ Base Defence

32

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

mail

├ Armour Defence

40

└ Shield Armour

0

Health

55

├ Man Entity

rome_infantry_very_light_fast

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

60

Abilities

Royal Archers
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Royal Archers
  • Long range
  • Fast rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Poor morale