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HomeHome / Total War: Rome II / The Sassanids (Empire Divided) / Units / Pursuit Trihemiolia - Persian Skirmishers
Pursuit Trihemiolia - Persian Skirmishers The Sassanids (Empire Divided)The Sassanids (Empire Divided) Missile Ship

Pursuit Trihemiolia - Persian Skirmishers

Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Skirmishers are perfect for frustrating the enemy before a larger attack.

It is thought that the Rhodians, a significant naval power in the eastern Mediterranean, developed the 'trihemiolia' or 'two-and-a-half' as a vessel for pirate hunting. Given that Rhodes is an island entirely reliant on the sea and shipping this is a believable theory. Pirates used the hemiola, a handy little vessel developed from the dieres or bireme, a ship with two rows of oars; it makes sense that pirate hunters would think of taking a trieres, or trireme, with three rows of oars and modifying it in a similar fashion. A trihemiolia still had three rows of oars on each side, but the top row was reduced to only half the number of oars, positioned midships. The result was a faster, handier vessel that provided a height advantage over a hemiola for any archers on board. There was also a strategic benefit to the Rhodians, who could only draw on the manpower of one island: they could have six trieres warships with full complements of rowers, or seven trihemiolias for the same number of men. The useful design was soon adopted by other maritime powers around the Mediterranean.

(Persian Skirmishers)
Skirmishers harass the enemy, never giving them pause to regroup or breathe. Successful skirmish forces were often used to pin an enemy down whilst the vanguard prepared for the decisive attack. Eastern armies primarily employed skirmish cavalry, born of and entirely suited to the terrain upon which they fought and their cavalry-heavy structure. The javelin was an oft-used weapon for skirmishers, particularly from horseback. A rider could hurl his weapon at the enemy and be far away before they had time to react. If they were foolish enough to turn and face the threat, they could be blind to an infantry bulwark bearing down upon them.

Pursuit Trihemiolia - Persian Skirmishers

Unit Name

Pursuit Trihemiolia - Persian Skirmishers

Main Unit Key

3c_Sas_Pursuit_Trihemiolia

Land Unit Key

3c_Sas_Persian_Skirmishers

Naval Unit Key

3c_persian_two_halfer

Soldiers

100

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

520

Recruitment Cost

520

Upkeep Cost

105

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

13

Shots Per Minute

7

Ammunition

7

Ship Health

650

└ Ship

persian_two_halfer

Ship Speed

7

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

22

├ Base Defence

12

├ Shield

small_round

└ Shield Defence

10

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

45

├ Man Entity

rome_infantry_very_light_fast

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

20

Abilities

Pursuit Trihemiolia
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Pursuit Trihemiolia
  • Poor hull strength
  • Medium crew
  • Uncatchable
  • Weak ramming
  • Poor boarding
  • Average missile combat
Persian Skirmishers
  • Long range
  • Average rate of fire
  • Fast moving
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale