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HomeHome / Total War: Rome II / Sassanid Secessionists (Empire Divided) / Units / Kurdish Archers
Kurdish Archers Sassanid Secessionists (Empire Divided)Sassanid Secessionists (Empire Divided) Missile Infantry

Kurdish Archers

Kurdish archers are held in high regard, especially by their enemies.

The origins of the Kurds are oft-speculated. One tale suggests they are the children of the Djinn, seraphic servants of King Solomon who remained on earth after their lord's death. Another legend states that the Kurds were founded by Melik Kurdim, a follower of Noah, after the biblical flood. Whatever their origins, the Kurds were first noted as mercenary slingers for the Seleucid Empire and Parthia. They are not referred to as 'Kurds', however, until the time of the Sassanids, when the founder of the empire, Ardashir, battled the Kurds and their leader, Madig. Their loyalty was fluid; they provided military support for both Rome and the Sassanids throughout antiquity, depending on which power was in overall control of their homelands at the time.

Kurdish Archers

Unit Name

Kurdish Archers

Main Unit Key

3c_Sas_Kurdish_Archers

Land Unit Key

3c_Sas_Kurdish_Archers

Naval Unit Key

3c_pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

640

Recruitment Cost

640

Upkeep Cost

130

Missile Damage

40

├ Missile Weapon

rome_composite_bow

├ Projectile

arrow_composite

├ Missile Damage

36

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

5

Range

150

Reload

23

Shots Per Minute

6

Ammunition

15

Melee Attack

20

Weapon Damage

38

├ Melee Weapon

rome_eastern_sword_elite

├ Melee Damage Base

34

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

11

Melee Defence

28

├ Base Defence

28

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

mail

├ Armour Defence

40

└ Shield Armour

0

Health

55

├ Man Entity

rome_infantry_very_light_fast

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

50

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Kurdish Archers
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale