

Armoured Camel Archers
Camels are strange and ungainly, but cover them in armour and they charge like the rest.The camel is a curious thing in battle and, when clad in full armour, its strange looks are much enhanced. Camels are also rather smelly, and this makes horses uneasy unless they are used to the odour. Perhaps not the fastest of creatures, the camel does not charge particularly quickly, but the extra height it gives to its rider makes a lance rather effective. The word 'cataphract' derives from two Greek words, 'kata' - completely - and 'phraktos' - covered or protected. This neatly describes the all-over nature of the armour of both man and camel. Cataphracts were even adopted by the Romans, who used them in their Eastern Empire as auxiliaries.
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Unit Name Armoured Camel Archers |
Main Unit Key 3c_Sas_Armoured_Camel_Archers |
Land Unit Key 3c_Sas_Armoured_Camel_Archers |
Naval Unit Key 3c_pel_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 680 |
Recruitment Cost 680 |
Upkeep Cost 135 |
Missile Damage 35 |
├ Missile Weapon rome_recurve_bow_horse |
├ Projectile arrow_recurve_horse |
├ Missile Damage 31 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 0 |
Range 125 |
Reload 13 |
Shots Per Minute 6 |
Ammunition 13 |
Melee Attack 16 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 8 |
Melee Defence 15 |
├ Base Defence 15 |
├ Shield none |
└ Shield Defence 0 |
Armour 40 |
├ Armour mail |
├ Armour Defence 40 |
└ Shield Armour 0 |
Health 85 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
├ Bonus Hit Points 5 |
├ Mount roman_camel |
├ Mount Entity rome_camel |
└ Mount Health 40 |
Base Morale 40 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Resistant to Heat
This unit tires less quickly in the desert. - Scare (horses)
This unit gives a morale penalty to enemy horses.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Fast moving
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
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Empire Divided |