

Azat Guard
Clad in heavy armour, these nobles are as powerful as they are loyal.Armenia has been ruled by many external powers: the Persians, Macedonians, and Seleucids all played a part in forging the land and its people during antiquity. The land-owning nobility - known as the Azat - were descended, so they claimed, from the Armenian gods, and like the nobles of many lands fought as cavalry. As a result, Armenia produced elite, heavily-armed and armoured cavalry that served as superb, mobile bodyguards for their rulers. Historically, the Azat carried lances, as well as longswords, maces or axes, making them deadly in close-quarters combat. The Azat can be considered forerunners of the chivalric knights of the Medieval era, obsessed with personal honour, loyalty, and status.
![]() |
Unit Name Azat Guard |
Main Unit Key 3c_Arm_Azat_Guard_commander |
Land Unit Key 3c_Arm_Azat_Guard |
Naval Unit Key 3c_pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 1340 |
Recruitment Cost 1340 |
Upkeep Cost 270 |
Melee Attack 41 |
Weapon Damage 29 |
├ Melee Weapon rome_spear_elite |
├ Melee Damage Base 24 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 28 |
Melee Defence 57 |
├ Base Defence 42 |
├ Shield hoplite |
└ Shield Defence 15 |
Armour 105 |
├ Armour scale_elite |
├ Armour Defence 60 |
└ Shield Armour 45 |
Health 65 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
└ Bonus Hit Points 20 |
Base Morale 70 |
Abilities
Azat Guard- Cavalry Counter-tactics
Improves unit's ability to endure enemy cavalry charges for an extended time.
Bonus vs mounted units - Shield Screen
The unit raises their shields in a static defensive formation.
Bracing, melee defence, shield strength
Can't move
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Faction Availability | |
---|---|
Empire Divided |