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Azat Guard Armenia (Empire Divided)Armenia (Empire Divided) Spear Infantry

Azat Guard

Clad in heavy armour, these nobles are as powerful as they are loyal.

Armenia has been ruled by many external powers: the Persians, Macedonians, and Seleucids all played a part in forging the land and its people during antiquity. The land-owning nobility - known as the Azat - were descended, so they claimed, from the Armenian gods, and like the nobles of many lands fought as cavalry. As a result, Armenia produced elite, heavily-armed and armoured cavalry that served as superb, mobile bodyguards for their rulers. Historically, the Azat carried lances, as well as longswords, maces or axes, making them deadly in close-quarters combat. The Azat can be considered forerunners of the chivalric knights of the Medieval era, obsessed with personal honour, loyalty, and status.

Azat Guard

Unit Name

Azat Guard

Main Unit Key

3c_Arm_Azat_Guard

Land Unit Key

3c_Arm_Azat_Guard

Naval Unit Key

3c_pel_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

1340

Recruitment Cost

1340

Upkeep Cost

270

Melee Attack

41

Weapon Damage

29

├ Melee Weapon

rome_spear_elite

├ Melee Damage Base

24

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

20

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

28

Melee Defence

57

├ Base Defence

42

├ Shield

hoplite

└ Shield Defence

15

Armour

105

├ Armour

scale_elite

├ Armour Defence

60

└ Shield Armour

45

Health

65

├ Man Entity

rome_infantry_very_heavy

├ Man Health

45

└ Bonus Hit Points

20

Base Morale

70

Abilities

Azat Guard
  • Cavalry Counter-tactics
    Improves unit's ability to endure enemy cavalry charges for an extended time.
    Bonus vs mounted units
  • Shield Screen
    The unit raises their shields in a static defensive formation.
    Bracing, melee defence, shield strength
    Can't move

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Azat Guard
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale
Requires Buildings
Azat Guard Lv. 0 Royal Barracks
Royal Barracks
(3c_armenia_military_infantry_4)
Level 3
Garrison Buildings
Azat Guard x 2 Royal Barracks
Royal Barracks
(3c_armenia_military_infantry_4)
Level 3