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HomeHome / Total War: Rome II / Armenia (Empire Divided) / Units / Armenian Slingers
Armenian Slingers Armenia (Empire Divided)Armenia (Empire Divided) Missile Infantry

Armenian Slingers

Many great warriors have been killed with a well-aimed slingshot.

Slingers were common in ancient armies. Slings are ancient weapons, dating back to Palaeolithic times. In comparison to bows, they were easy to make and had a greater effective range. Constructed from braided flax, hemp or rushes, a sling has a cradle where the shot is placed. One end has a finger-loop, while the other has a knot or strip giving a firm handhold. The slinger puts his middle finger through the loop and holds the knotted end with his thumb and forefinger. After whirling the shot in the sling it is released with a flick of the wrist. Quick to fire and reload, the sling was widely hated by those on the receiving end. Shot varied from stones collected in rivers to shaped lumps of clay and lead; lead shot could fly over 400 metres. Such missiles were sometimes inscribed with comments such as “Catch!” or “Take that!” Shot was difficult to see in flight, and although it lacked the penetrating power of an arrow it could easily break bone or stave-in armour at short ranges. Famously, the Roman Consul Paulus was killed by a slinger early in the disastrous Battle of Cannae.

Armenian Slingers

Unit Name

Armenian Slingers

Main Unit Key

3c_Arm_Armenian_Slingers

Land Unit Key

3c_Arm_Armenian_Slingers

Naval Unit Key

3c_pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

420

Recruitment Cost

420

Upkeep Cost

85

Missile Damage

29

├ Missile Weapon

rome_sling_lead

├ Projectile

sling_stone_lead

├ Missile Damage

21

├ Missile Ap Damage

8

└ Base Reload Time

10

Accuracy

5

Range

150

Reload

28

Shots Per Minute

8

Ammunition

25

Melee Attack

10

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

23

├ Base Defence

13

├ Shield

small_round

└ Shield Defence

10

Armour

20

├ Armour

light_padded

├ Armour Defence

15

└ Shield Armour

5

Health

55

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

40

Abilities

Armenian Slingers
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Armenian Slingers
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Armenian Slingers Lv. 0 Royal Stables
Royal Stables
(3c_armenia_military_cavalry_4)
Level 3
Military Camp
Military Camp
(3c_armenia_military_infantry_2)
Level 1
Military Barracks
Military Barracks
(3c_armenia_military_infantry_3)
Level 2
Royal Barracks
Royal Barracks
(3c_armenia_military_infantry_4)
Level 3
Garrison Buildings
Armenian Slingers x 1 Military Camp
Military Camp
(3c_armenia_military_infantry_2)
Level 1
Military Barracks
Military Barracks
(3c_armenia_military_infantry_3)
Level 2