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Azat Knights Bodyguard Armenia (Empire Divided)Armenia (Empire Divided) Melee Cavalry

Azat Knights Bodyguard

These heavy cavalry are an elite force; deadly in battle, and loyal to the last breath.

Armenia has been ruled by many external powers: the Persians, Macedonians, and Seleucids all played a part in forging the land and its people during antiquity. The land-owning nobility - known as the Azat - were descended, so they claimed, from the Armenian gods, and like the nobles of many lands fought as cavalry. As a result, Armenia produced elite, heavily-armed and armoured cavalry that served as superb, mobile bodyguards for their rulers. Historically, the Azat carried lances, as well as longswords, maces or axes, making them deadly in close-quarters combat. The Azat can be considered forerunners of the chivalric knights of the Medieval era, obsessed with personal honour, loyalty, and status.

Azat Knights Bodyguard

Unit Name

Azat Knights Bodyguard

Main Unit Key

3c_Arm_Azat_Knights_commander

Land Unit Key

3c_Arm_Azat_Knights_comm

Naval Unit Key

3c_pel_transport

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1300

Recruitment Cost

1300

Upkeep Cost

260

Melee Attack

53

Weapon Damage

29

├ Melee Weapon

rome_spear_cav_elite

├ Melee Damage Base

24

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

55

├ Base Defence

35

├ Shield

cavalry

└ Shield Defence

20

Armour

70

├ Armour

scale

├ Armour Defence

40

└ Shield Armour

30

Health

100

├ Man Entity

rome_infantry_very_heavy

├ Man Health

45

├ Bonus Hit Points

20

├ Mount

3c_Eas_Eastern_Noble_Horse_Spear

├ Mount Entity

rome_horse_heavy

└ Mount Health

35

Base Morale

70

Abilities

Azat Knights Bodyguard
  • Diamond
    The unit moves into a diamond-shaped attack formation.
    Charge bonus, melee attack
    Acceleration, melee defence

Attributes

  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Azat Knights Bodyguard
  • Very good attack
  • Average defence
  • Low damage but average armour penetration
  • Good morale