menu
HomeHome / Total War: Rome II / Armenia (Empire Divided) / Units / Azat Guard
Azat Guard Armenia (Empire Divided)Armenia (Empire Divided) ​槍​歩​兵

Azat Guard

Clad in heavy armour, these nobles are as powerful as they are loyal.

Armenia has been ruled by many external powers: the Persians, Macedonians, and Seleucids all played a part in forging the land and its people during antiquity. The land-owning nobility - known as the Azat - were descended, so they claimed, from the Armenian gods, and like the nobles of many lands fought as cavalry. As a result, Armenia produced elite, heavily-armed and armoured cavalry that served as superb, mobile bodyguards for their rulers. Historically, the Azat carried lances, as well as longswords, maces or axes, making them deadly in close-quarters combat. The Azat can be considered forerunners of the chivalric knights of the Medieval era, obsessed with personal honour, loyalty, and status.

日本語化: JapanTotalWarとは

Azat Guard

Unit Name

Azat Guard

Main Unit Key

3c_Arm_Azat_Guard_commander

Land Unit Key

3c_Arm_Azat_Guard

Naval Unit Key

3c_pel_transport

Soldiers

160

Category

Melee Infantry

Class

​槍​歩​兵

Custom Battle Cost

1340

Recruitment Cost

1340

​維​持​費

270

Melee Attack

41

Weapon Damage

29

├ Melee Weapon

rome_spear_elite

├ Melee Damage Base

24

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

20

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

28

Melee Defence

57

├ Base Defence

42

├ Shield

hoplite

└ Shield Defence

15

Armour

105

├ Armour

scale_elite

├ Armour Defence

60

└ Shield Armour

45

Health

65

├ Man Entity

rome_infantry_very_heavy

├ Man Health

45

└ Bonus Hit Points

20

Base Morale

70

Abilities

Azat Guard
  • Cavalry Counter-tactics
    Improves unit's ability to endure enemy cavalry charges for an extended time.
    Bonus vs mounted units
  • Shield Screen
    The unit raises their shields in a static defensive formation.
    Bracing, melee defence, shield strength
    Can't move

Attributes

  • ​優​れ​た​突​撃​防​御
    ​敵​が​突​撃​を​仕​掛​け​て​き​た​場​合、​そ​の​敵​に​対​し​て​部​隊​の​近​接​攻​撃​と​近​接​防​御​が​向​上​す​る。
  • ​確​固​た​る​規​律
    ​こ​の​部​隊​は、​将​軍​が​死​亡​し​て​も​士​気​ペ​ナ​ル​テ​ィ​を​被​ら​な​い。​ま​た、​他​の​部​隊​よ​り​も​敗​走​後​復​帰​す​る​確​率​が​高​い。
  • ​鼓​舞
    ​こ​の​部​隊​は、​近​接​す​る​味​方​部​隊​に​士​気​ボー​ナ​ス​を​も​た​ら​す。
  • ​隊​形​維​持
    ​こ​の​部​隊​は、​白​兵​戦​時​に​隊​形​を​維​持​し​よ​う​と​す​る。
  • ​潜​伏 (​森)
    ​こ​の​部​隊​は、​敵​が​す​ぐ​そ​ば​に​接​近​す​る​ま​で​森​に​潜​伏​す​る​事​が​で​き​る。

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Azat Guard
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale