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Massilia (Hannibal vor den Toren) Massilia (Hannibal vor den Toren) Gebäude

Stadtzentrum Gebäude




Stadtzentrum

Agora
Supply Pit
Supply Warehouse
Supply Complex
Warhorse Pens
Warhorse Breeder
Warhorse Ranch
Amphitheater
Odeon
Hippodrom
Getreidemarkt
Makra Stoa
Deigma
Herberge
Gasthaus
Pandocheion
Bibliothek
Lykeion
Akademia
Sklavenhandel
Sklavenmarkt
Central Slave Quarters
Weinhändler
Weinhandel
Weinmarkt
Stadtzentrum
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Agora Stadtzentrum Level 1
Agora
Die Agora ist ein Ort von Politik, Religion und Handel.
4 1200 75 Wohlstand durch Unterhaltung (Kultur) (this_building)
+1 öffentliche Ordnung pro Runde (this_province)
+0.1% All Population Classes (this_building)
2 Bibliothek Stadtzentrum Level 2
Bibliothek
Wissen und Philosophie nähren die Seele.
6 1800 75 Wohlstand durch Unterhaltung (Kultur) (this_building)
+6% Forschungsrate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.2% 1st Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
3 Warhorse Pens Stadtzentrum Level 2
Warhorse Pens
A good mount is not just a companion in battle, but a sign of wealth.
6 3900 +5% Wohlstand durch Landwirtschaft (regions_in_this_province)
150 Wohlstand durch lokalen Handel (this_building)
-3% Rekrutierungskosten für Kavallerieeinheiten (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Pferde der Stufe I (+5% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province)
+0.3% 1st Class Citizen (this_building)
1 Warhorse (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
4 Herberge Stadtzentrum Level 2
Herberge
Gasthäuser, auch Pandocheion genannt, erfüllen die Bedürfnisse müder Reisender.
6 2100 5 Nahrung (this_region)
75 Wohlstand durch Unterhaltung (Kultur) (this_building)
+1 Erfahrung für alle neuen Agenten (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.1% 2nd Class Citizen (this_building)
+0.5% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
5 Weinhändler Stadtzentrum Level 2
Weinhändler
Guter Wein hat immer einen hohen Preis.
6 2850 +10% Wohlstand aus allem Handel (regions_in_this_province)
60 Wohlstand durch lokalen Handel (this_building)
+2 Wachstum pro Runde (this_province)
-4 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% Zolleinkommen durch Handelsabkommen (this_faction)
+0.5% 3rd Class Citizen (this_building)
+0.5% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
6 Getreidemarkt Stadtzentrum Level 2
Getreidemarkt
Getreide nährt die Stadt, und gut genährte Männer tun, was man ihnen sagt.
6 2700 +10% Wohlstand durch Anbau (Landwirtschaft) (regions_in_this_province)
150 Wohlstand durch lokalen Handel (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.5% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
7 Sklavenhandel Stadtzentrum Level 2
Sklavenhandel
Ob die Sklaven den Dienst geboren oder verkauft wurden, ihre Lage war die gleiche.
6 4200 75 Wohlstand durch lokalen Handel (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduziert die Abnahme der Sklavenbevölkerung (this_province)
+25% Wohlstand durch Sklaven (this_province)
-5% Baukosten (regions_in_this_province)
-2 Sklavenunruhe (this_province)
+0.5% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -5% slave population (this_province)
8 Amphitheater Stadtzentrum Level 2
Amphitheater
Alle guten Theaterstücke sind den Göttern gewidmet.
6 2100 100 Wohlstand durch Unterhaltung (Kultur) (this_building)
+5 öffentliche Ordnung pro Runde (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.1% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
+0.2% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
9 Supply Pit Stadtzentrum Level 2
Supply Pit
It is never a bad idea to stockpile salt, grain, and supplies.
6 3300 +10% Wohlstand durch Landwirtschaft (regions_in_this_province)
112 Wohlstand durch Subsistenz (this_building)
+2% Armee-Verstärkung (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-10% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region)
+0.2% 1st Class Citizen (this_building)
+0.3% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
1 grain (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
10 Lykeion Stadtzentrum Level 3
Lykeion
Streit und Debatten mögen hitzig sein, doch in dieser Hitze wird Wissen geschmiedet.
10 3150 120 Wohlstand durch Unterhaltung (Kultur) (this_building)
+12% Forschungsrate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.4% 1st Class Citizen (this_building)
+0.1% 2nd Class Citizen (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
11 Warhorse Breeder Stadtzentrum Level 3
Warhorse Breeder
Masterful husbandry can result in horses with the perfect traits for its role.
10 6900 -2 Nahrung (this_region)
+10% Wohlstand durch Landwirtschaft (regions_in_this_province)
250 Wohlstand durch lokalen Handel (this_building)
-4% Rekrutierungskosten für Kavallerieeinheiten (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Pferde der Stufe II (+10% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province)
+0.5% 1st Class Citizen (this_building)
3 Warhorse (this_building)
-9% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
12 Gasthaus Stadtzentrum Level 3
Gasthaus
Am Ende eines langen Reisetages ist nichts so willkommen, wie ein behagliches Wirtshaus.
10 3750 11 Nahrung (this_region)
90 Wohlstand durch Unterhaltung (Kultur) (this_building)
+5% Wohlstand durch Landwirtschaft (regions_in_this_province)
-4 öffentliche Ordnung (Verarmung) (this_province)
+2 Erfahrung für alle neuen Agenten (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.2% 2nd Class Citizen (this_building)
+1% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
13 Weinhandel Stadtzentrum Level 3
Weinhandel
Die Fehler des Lebens können durch guten Wein berichtigt werden.
10 6000 +20% Wohlstand aus allem Handel (regions_in_this_province)
120 Wohlstand durch lokalen Handel (this_building)
+4 Wachstum pro Runde (this_province)
-6 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12% Zolleinkommen durch Handelsabkommen (this_faction)
+1% 3rd Class Citizen (this_building)
+1% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
14 Makra Stoa Stadtzentrum Level 3
Makra Stoa
Eine große Kolonnade, wo Getreidehändler ihre Ware anbieten.
10 5400 +20% Wohlstand durch Anbau (Landwirtschaft) (regions_in_this_province)
300 Wohlstand durch lokalen Handel (this_building)
-4 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
15 Sklavenmarkt Stadtzentrum Level 3
Sklavenmarkt
Sklaven aus aller Welt werden ge- und verkauft: Fleisch für den Fleischwolf.
10 8925 -4 Nahrung (this_region)
+10% Wohlstand durch Landwirtschaft (regions_in_this_province)
130 Wohlstand durch lokalen Handel (this_building)
-3 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduziert die Abnahme der Sklavenbevölkerung (this_province)
+50% Wohlstand durch Sklaven (this_province)
-10% Baukosten (regions_in_this_province)
-3 Sklavenunruhe (this_province)
Erlass zur Stimulation von Handel:
-10 Sklavenunruhe (this_province)
+1% Foreigner Population (this_building)
1 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -10% slave population (this_province)
16 Odeon Stadtzentrum Level 3
Odeon
In einer zivilisierten Stadt sollten Musik und Dichtkunst anwesend sein.
10 3750 -4 Nahrung (this_region)
140 Wohlstand durch Unterhaltung (Kultur) (this_building)
+10 öffentliche Ordnung pro Runde (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.2% 1st Class Citizen (this_building)
+1.3% 2nd Class Citizen (this_building)
+0.4% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
17 Supply Warehouse Stadtzentrum Level 3
Supply Warehouse
It is always a good idea to stockpile salt, grain, and supplies.
10 6450 -3 Nahrung (this_region)
+20% Wohlstand durch Landwirtschaft (regions_in_this_province)
150 Wohlstand durch Subsistenz (this_building)
+4% Armee-Verstärkung (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 Belagerungszeit (this_region)
-20% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region)
+0.3% 1st Class Citizen (this_building)
+0.5% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
1 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
18 Central Slave Quarters Stadtzentrum Level 4
Central Slave Quarters
A central location for the buying, selling, housing and display of all types of slaves.
16 15300 -8 Nahrung (this_region)
+15% Wohlstand durch Landwirtschaft (regions_in_this_province)
+10% Wohlstand durch Industrie (regions_in_this_province)
180 Wohlstand durch lokalen Handel (this_building)
-6 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduziert die Abnahme der Sklavenbevölkerung (this_province)
+75% Wohlstand durch Sklaven (this_province)
-10% Baukosten (regions_in_this_province)
-4 Sklavenunruhe (this_province)
Erlass zur Stimulation von Handel:
+15% Wohlstand durch Sklaven (this_province)
Erlass zur Stimulation von Handel:
Moderate Verringerung des Rückgangs der Sklavenbevölkerung (this_province)
Erlass zur Stimulation von Handel:
-20 Sklavenunruhe (this_province)
+2% Foreigner Population (this_building)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Sell Slaves Edict: -15% slave population (this_province)
19 Warhorse Ranch Stadtzentrum Level 4
Warhorse Ranch
It is said that heavy cavalry can shake the very ground with their gallop.
16 11156 -6 Nahrung (this_building)
+15% Wohlstand durch Landwirtschaft (regions_in_this_province)
425 Wohlstand durch lokalen Handel (this_building)
-8% Rekrutierungskosten für Kavallerieeinheiten (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Pferde der Stufe III (+20% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province)
+1% 1st Class Citizen (this_building)
5 Warhorse (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
20 Pandocheion Stadtzentrum Level 4
Pandocheion
Die besten Wirtshäuser befinden sich an vielbereisten Routen.
16 7200 17 Nahrung (this_region)
125 Wohlstand durch Unterhaltung (Kultur) (this_building)
+10% Wohlstand durch Landwirtschaft (regions_in_this_province)
-10 öffentliche Ordnung (Verarmung) (this_province)
+3 Erfahrung für alle neuen Agenten (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Handelsanreizerlass: +10% Wohlstand aus allen Handelsgebäuden (this_province)
+0.3% 2nd Class Citizen (this_building)
+2% Foreigner Population (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
21 Weinmarkt Stadtzentrum Level 4
Weinmarkt
Wenn sich der Händler so viel Mühe macht, wäre es dann nicht unhöflich, seine Waren nicht zu trinken?
16 13770 +40% Wohlstand aus allem Handel (regions_in_this_province)
270 Wohlstand durch lokalen Handel (this_building)
+6 Wachstum pro Runde (this_province)
-8 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+24% Zolleinkommen durch Handelsabkommen (this_faction)
Panem et circenses-Erlass:
+2 öffentliche Ordnung (this_province)
Erlass zur Stimulation von Handel:
+2 öffentliche Ordnung durch Luxusgüter (this_province)
+2% 3rd Class Citizen (this_building)
+2% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
22 Deigma Stadtzentrum Level 4
Deigma
Die Getreidebörse legt den Preis des Essens und des Hungerns fest.
16 12240 +40% Wohlstand durch Anbau (Landwirtschaft) (regions_in_this_province)
650 Wohlstand durch lokalen Handel (this_building)
-10 öffentliche Ordnung (Verarmung) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Erlass zur Stimulation von Handel:
+3 Nahrung durch Handel (this_province)
+2% 3rd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
23 Hippodrom Stadtzentrum Level 4
Hippodrom
Gibt es was Aufregenderes als ein Rennen?
16 9000 -10 Nahrung (this_region)
220 Wohlstand durch Unterhaltung (Kultur) (this_building)
+20 öffentliche Ordnung pro Runde (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Panem et circenses:
+20% Wohlstand durch kulturelle Gebäude (this_province)
Panem et circenses-Erlass:
+4 öffentliche Ordnung (this_province)
+0.3% 1st Class Citizen (this_building)
+1.5% 2nd Class Citizen (this_building)
+0.6% 3rd Class Citizen (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
24 Supply Complex Stadtzentrum Level 4
Supply Complex
You have accumulated enough resources to last a long while... even if besieged.
16 10965 -8 Nahrung (this_region)
+30% Wohlstand durch Landwirtschaft (regions_in_this_province)
200 Wohlstand durch Subsistenz (this_building)
+6% Armee-Verstärkung (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 Belagerungszeit (this_region)
-40% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region)
Panem et circenses-Erlass:
+3 Wachstum pro Runde (this_province)
+0.4% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
5 salt (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
25 Akademia Stadtzentrum Level 4
Akademia
Kaufen die Wohlhabenden Bildung, ist dies nützlicher als noch mehr Wein...
16 7020 250 Wohlstand durch Unterhaltung (Kultur) (this_building)
+24% Forschungsrate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Erlass zur Philanthropie des Adels: -6% Baukosten für Gebäude (this_province)
+0.6% 1st Class Citizen (this_building)
+0.2% 2nd Class Citizen (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
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