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Massalia (Hannibal at the Gates) Massalia (Hannibal at the Gates) 建築

市中心 建築




市中心

市場
Supply Pit
Supply Warehouse
Supply Complex
Warhorse Pens
Warhorse Breeder
Warhorse Ranch
古羅馬圓形劇場
歌劇院
精英騎兵馬廄
糧食市場
馬卡拉拱廊
港口市場
旅者小屋
客棧
客棧
文庫
呂克昂
學院
奴隸販子
奴隸市場
Central Slave Quarters
酒商
酒類商店
酒類市場
市中心
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 市場 市中心 Level 1
市場
希臘城市的中心,阿格拉是集合了政治,宗教和貿易之地。
4 1200 由文化獲得的財富75 (this_building)
+1每回合公共秩序 (this_province)
+0.1% All Population Classes (this_building)
2 文庫 市中心 Level 2
文庫
知識和哲學滋養靈魂。
6 1800 由文化獲得的財富75 (this_building)
+6%研究率 (this_faction)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+0.2% 1st Class Citizen (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
3 Warhorse Pens 市中心 Level 2
Warhorse Pens
A good mount is not just a companion in battle, but a sign of wealth.
6 3900 農業和畜牧業建築獲得的財富+5% (regions_in_this_province)
當地商業財富值150 (this_building)
-3%騎兵單位招募費用 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
戰馬等級一(+5%騎兵速度)招募時即得到 (this_province)
+0.3% 1st Class Citizen (this_building)
1 Warhorse (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
4 旅者小屋 市中心 Level 2
旅者小屋
旅館或是客棧滿足疲憊旅客的需要。
6 2100 5食物 (this_region)
由文化獲得的財富75 (this_building)
所有新特務經驗+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+0.1% 2nd Class Citizen (this_building)
+0.5% Foreigner Population (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
5 酒商 市中心 Level 2
酒商
優質的葡萄酒都會有一個不菲的價位。
6 2850 從所有商業建築得到的財富+10% (regions_in_this_province)
當地商業財富值60 (this_building)
+2每回合增長 (this_province)
-4每回合的公共秩序(骯髒) (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
來自貿易協定的關稅收入+4% (this_faction)
+0.5% 3rd Class Citizen (this_building)
+0.5% Foreigner Population (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
6 糧食市場 市中心 Level 2
糧食市場
糧食孕育了城市;被良好地孕育的人們會按他們長輩請求的那麼做。
6 2700 農業建築獲得的財富+10% (regions_in_this_province)
當地商業財富值150 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+0.5% 3rd Class Citizen (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
7 奴隸販子 市中心 Level 2
奴隸販子
生下來就或者被販賣服務他人,奴隸的處境沒有改變。
6 4200 當地商業財富值75 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
延緩奴隸人口下降速度 (this_province)
+25%奴隸產生的財富 (this_province)
建築建造費用-5% (regions_in_this_province)
-2奴隸動亂 (this_province)
+0.5% Foreigner Population (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
Sell Slaves Edict: -5% slave population (this_province)
8 古羅馬圓形劇場 市中心 Level 2
古羅馬圓形劇場
所有好活動都奉獻給眾神。
6 2100 由文化獲得的財富100 (this_building)
+5每回合公共秩序 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+0.1% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
+0.2% 3rd Class Citizen (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
9 Supply Pit 市中心 Level 2
Supply Pit
It is never a bad idea to stockpile salt, grain, and supplies.
6 3300 農業和畜牧業建築獲得的財富+10% (regions_in_this_province)
生活獲得的財富112 (this_building)
+2%軍隊補給 (regions_in_this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
在被圍攻的時候-10%損耗 (your_characters_in_this_region)
+0.2% 1st Class Citizen (this_building)
+0.3% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
1 grain (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
10 呂克昂 市中心 Level 3
呂克昂
爭吵與辯論會越發激烈,但正因如此智慧之火才得以鍛造。
10 3150 由文化獲得的財富120 (this_building)
+12%研究率 (this_faction)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+0.4% 1st Class Citizen (this_building)
+0.1% 2nd Class Citizen (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
11 Warhorse Breeder 市中心 Level 3
Warhorse Breeder
Masterful husbandry can result in horses with the perfect traits for its role.
10 6900 -2食物 (this_region)
農業和畜牧業建築獲得的財富+10% (regions_in_this_province)
當地商業財富值250 (this_building)
-4%騎兵單位招募費用 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
等級II馬匹(騎兵速度+10%)在招募新兵上 (this_province)
+0.5% 1st Class Citizen (this_building)
3 Warhorse (this_building)
-9% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
12 客棧 市中心 Level 3
客棧
一天的旅途之後沒什麼比一家舒適的旅店更受歡迎了。
10 3750 11食物 (this_region)
由文化獲得的財富90 (this_building)
農業和畜牧業建築獲得的財富+5% (regions_in_this_province)
-4每回合的公共秩序(骯髒) (this_province)
所有新特務經驗+2 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+0.2% 2nd Class Citizen (this_building)
+1% Foreigner Population (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
13 酒類商店 市中心 Level 3
酒類商店
大部分生活的不如意都能被美酒治愈。
10 6000 從所有商業建築得到的財富+20% (regions_in_this_province)
當地商業財富值120 (this_building)
+4每回合增長 (this_province)
-6每回合的公共秩序(骯髒) (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
來自貿易協定的關稅收入+12% (this_faction)
+1% 3rd Class Citizen (this_building)
+1% Foreigner Population (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
14 馬卡拉拱廊 市中心 Level 3
馬卡拉拱廊
一個大柱廊,糧食商人能做生意的地方。
10 5400 農業建築獲得的財富+20% (regions_in_this_province)
當地商業財富值300 (this_building)
-4每回合的公共秩序(骯髒) (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+1% 3rd Class Citizen (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
15 奴隸市場 市中心 Level 3
奴隸市場
來自世界各地的奴隸被買賣:砧板上的肉。
10 8925 -4食物 (this_region)
農業和畜牧業建築獲得的財富+10% (regions_in_this_province)
當地商業財富值130 (this_building)
-3每回合的公共秩序(骯髒) (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
延緩奴隸人口下降速度 (this_province)
+50%奴隸產生的財富 (this_province)
建築建造費用-10% (regions_in_this_province)
-3奴隸動亂 (this_province)
商業刺激法令:
-10奴隸動亂 (this_province)
+1% Foreigner Population (this_building)
1 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
Sell Slaves Edict: -10% slave population (this_province)
16 歌劇院 市中心 Level 3
歌劇院
音樂和詩歌在一個文明的城市有了發源地。
10 3750 -4食物 (this_region)
由文化獲得的財富140 (this_building)
+10每回合公共秩序 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+0.2% 1st Class Citizen (this_building)
+1.3% 2nd Class Citizen (this_building)
+0.4% 3rd Class Citizen (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
17 Supply Warehouse 市中心 Level 3
Supply Warehouse
It is always a good idea to stockpile salt, grain, and supplies.
10 6450 -3食物 (this_region)
農業和畜牧業建築獲得的財富+20% (regions_in_this_province)
生活獲得的財富150 (this_building)
+4%軍隊補給 (regions_in_this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
攻城延伸時間+1 (this_region)
在被圍攻的時候-20%損耗 (your_characters_in_this_region)
+0.3% 1st Class Citizen (this_building)
+0.5% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
1 salt (this_building)
Requires the Salt resource (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
18 Central Slave Quarters 市中心 Level 4
Central Slave Quarters
A central location for the buying, selling, housing and display of all types of slaves.
16 15300 -8食物 (this_region)
農業和畜牧業建築獲得的財富+15% (regions_in_this_province)
+10%工業建築的財富 (regions_in_this_province)
當地商業財富值180 (this_building)
-6每回合的公共秩序(骯髒) (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
延緩奴隸人口下降速度 (this_province)
+75%奴隸產生的財富 (this_province)
建築建造費用-10% (regions_in_this_province)
-4奴隸動亂 (this_province)
商業刺激法令:
由奴隸產生的財富+15% (this_province)
商業刺激法令:
奴隸人口節制性下降 (this_province)
商業刺激法令:
-20奴隸動亂 (this_province)
+2% Foreigner Population (this_building)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
Sell Slaves Edict: -15% slave population (this_province)
19 Warhorse Ranch 市中心 Level 4
Warhorse Ranch
It is said that heavy cavalry can shake the very ground with their gallop.
16 11156 -6食物 (this_building)
農業和畜牧業建築獲得的財富+15% (regions_in_this_province)
當地商業財富值425 (this_building)
-8%騎兵單位招募費用 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
戰馬等級三(+20%騎兵速度)招募時即得到 (this_province)
+1% 1st Class Citizen (this_building)
5 Warhorse (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
20 客棧 市中心 Level 4
客棧
最好的旅店總是在交通頻繁的路線上。
16 7200 17食物 (this_region)
由文化獲得的財富125 (this_building)
農業和畜牧業建築獲得的財富+10% (regions_in_this_province)
-10每回合的公共秩序(骯髒) (this_province)
所有新特務經驗+3 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
商業刺激法令:
來自所有商業建築的財富+10% (this_province)
+0.3% 2nd Class Citizen (this_building)
+2% Foreigner Population (this_building)
Requires the Salt resource (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
21 酒類市場 市中心 Level 4
酒類市場
當一個商人經歷了這麼多的麻煩,不品嘗他的貨物是不是很粗魯?
16 13770 從所有商業建築得到的財富+40% (regions_in_this_province)
當地商業財富值270 (this_building)
+6每回合增長 (this_province)
-8每回合的公共秩序(骯髒) (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
來自貿易協定的關稅收入+24% (this_faction)
麵包和遊戲法令:
+2公共秩序 (this_province)
商業刺激法令:
奢侈品公共秩序+2 (this_province)
+2% 3rd Class Citizen (this_building)
+2% Foreigner Population (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
22 港口市場 市中心 Level 4
港口市場
谷物交易所設置食物的價格,也設置了飢餓的價格。
16 12240 農業建築獲得的財富+40% (regions_in_this_province)
當地商業財富值650 (this_building)
-10每回合的公共秩序(骯髒) (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
商業刺激法令:
交易獲得的食物+3 (this_province)
+2% 3rd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
23 精英騎兵馬廄 市中心 Level 4
精英騎兵馬廄
還有什麼比一整天都在看競賽更令人興奮的嗎?
16 9000 -10食物 (this_region)
由文化獲得的財富220 (this_building)
+20每回合公共秩序 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
麵包和遊戲法令:
由農業建築產生的財富+20% (this_province)
麵包和遊戲法令:
+4公共秩序 (this_province)
+0.3% 1st Class Citizen (this_building)
+1.5% 2nd Class Citizen (this_building)
+0.6% 3rd Class Citizen (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
24 Supply Complex 市中心 Level 4
Supply Complex
You have accumulated enough resources to last a long while... even if besieged.
16 10965 -8食物 (this_region)
農業和畜牧業建築獲得的財富+30% (regions_in_this_province)
生活獲得的財富200 (this_building)
+6%軍隊補給 (regions_in_this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
攻城延伸時間+2 (this_region)
在被圍攻的時候-40%損耗 (your_characters_in_this_region)
麵包和遊戲法令:
+3每回合增長 (this_province)
+0.4% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
5 salt (this_building)
Requires the Salt resource (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
25 學院 市中心 Level 4
學院
如果富人購買教育,它會比更多的葡萄酒有用。
16 7020 由文化獲得的財富250 (this_building)
+24%研究率 (this_faction)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
貴族慈善法令:
建築建造費用-6% (this_province)
+0.6% 1st Class Citizen (this_building)
+0.2% 2nd Class Citizen (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
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