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Home导航 / Divide et Impera / Massalia (Hannibal at the Gates) / 建筑 / 城镇中心 建筑
Massalia (Hannibal at the Gates) Massalia (Hannibal at the Gates) 建筑

城镇中心 建筑




城镇中心

集会场
Supply Pit
Supply Warehouse
Supply Complex
Warhorse Pens
Warhorse Breeder
Warhorse Ranch
圆形剧院
音乐厅
赛马场
粮食市场
贸易回廊
综合集市
旅人会所
酒馆
客栈
图书馆
哲学院
学会
奴隶贩子
奴隶市场
Central Slave Quarters
酒类市集
酒店
酒类市场
城镇中心
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 集会场 城镇中心 Level 1
集会场
集会场是希腊城市的心脏,人们在此进行政治、宗教、贸易等活动
4 1200 文化生产75财富 (this_building)
每回合公共秩序+1 (this_province)
+0.1% All Population Classes (this_building)
2 图书馆 城镇中心 Level 2
图书馆
知识和哲学使灵魂充实
6 1800 文化生产75财富 (this_building)
研究速率+6% (this_faction)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
+0.2% 1st Class Citizen (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
3 Warhorse Pens 城镇中心 Level 2
Warhorse Pens
A good mount is not just a companion in battle, but a sign of wealth.
6 3900 农业与畜业产值+5% (regions_in_this_province)
本地商业生产150财富 (this_building)
骑兵部队招募成本-3% (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
可用下级战马(骑兵速度+5%) (this_province)
+0.3% 1st Class Citizen (this_building)
1 Warhorse (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
4 旅人会所 城镇中心 Level 2
旅人会所
酒馆或者客栈都能为疲惫的旅者提供歇脚之所
6 2100 5粮食 (this_region)
文化生产75财富 (this_building)
新募事务官经验+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
+0.1% 2nd Class Citizen (this_building)
+0.5% Foreigner Population (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
5 酒类市集 城镇中心 Level 2
酒类市集
总有人愿为美酒出高价
6 2850 所有商业产值+10% (regions_in_this_province)
本地商业生产60财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-4(肮脏) (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
贸易协议所获关税收入+4% (this_faction)
+0.5% 3rd Class Citizen (this_building)
+0.5% Foreigner Population (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
6 粮食市场 城镇中心 Level 2
粮食市场
城以谷为食,民以食为天
6 2700 农业产值+10% (regions_in_this_province)
本地商业生产150财富 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
+0.5% 3rd Class Citizen (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
7 奴隶贩子 城镇中心 Level 2
奴隶贩子
无论是生来就是奴隶还是卖身为奴,他们的境况都无甚分别
6 4200 本地商业生产75财富 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
减少奴隶人口下降趋势 (this_province)
奴隶产值+25% (this_province)
建筑建造成本-5% (regions_in_this_province)
奴隶骚动-2 (this_province)
+0.5% Foreigner Population (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
Sell Slaves Edict: -5% slave population (this_province)
8 圆形剧院 城镇中心 Level 2
圆形剧院
所有的好戏都要献诸天神
6 2100 文化生产100财富 (this_building)
每回合公共秩序+5 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
+0.1% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
+0.2% 3rd Class Citizen (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
9 Supply Pit 城镇中心 Level 2
Supply Pit
It is never a bad idea to stockpile salt, grain, and supplies.
6 3300 农业与畜业产值+10% (regions_in_this_province)
民生设施生产112财富 (this_building)
军队补员+2% (regions_in_this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
被围攻时遭受损耗-10% (your_characters_in_this_region)
+0.2% 1st Class Citizen (this_building)
+0.3% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
1 grain (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
10 哲学院 城镇中心 Level 3
哲学院
猛烈的争辩之火铸造渊博的学识
10 3150 文化生产120财富 (this_building)
研究速率+12% (this_faction)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
+0.4% 1st Class Citizen (this_building)
+0.1% 2nd Class Citizen (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
11 Warhorse Breeder 城镇中心 Level 3
Warhorse Breeder
Masterful husbandry can result in horses with the perfect traits for its role.
10 6900 粮食-2 (this_region)
农业与畜业产值+10% (regions_in_this_province)
本地商业生产250财富 (this_building)
骑兵部队招募成本-4% (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
可用中级战马(骑兵速度+10%) (this_province)
+0.5% 1st Class Citizen (this_building)
3 Warhorse (this_building)
-9% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
12 酒馆 城镇中心 Level 3
酒馆
没什么比舟车劳顿后一家舒适的酒馆更受人欢迎了
10 3750 11粮食 (this_region)
文化生产90财富 (this_building)
农业与畜业产值+5% (regions_in_this_province)
每回合公共秩序-4(肮脏) (this_province)
新募事务官经验+2 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
+0.2% 2nd Class Citizen (this_building)
+1% Foreigner Population (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
13 酒店 城镇中心 Level 3
酒店
美酒可以弥补生活中的许多过失
10 6000 所有商业产值+20% (regions_in_this_province)
本地商业生产120财富 (this_building)
每回合人口增长+4 (this_province)
每回合公共秩序-6(肮脏) (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
贸易协议所获关税收入+12% (this_faction)
+1% 3rd Class Citizen (this_building)
+1% Foreigner Population (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
14 贸易回廊 城镇中心 Level 3
贸易回廊
谷物商人在此巨大的柱廊建筑内交易
10 5400 农业产值+20% (regions_in_this_province)
本地商业生产300财富 (this_building)
每回合公共秩序-4(肮脏) (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
+1% 3rd Class Citizen (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
15 奴隶市场 城镇中心 Level 3
奴隶市场
世界各处的奴隶在此买进卖出,好比羊入虎口
10 8925 粮食-4 (this_region)
农业与畜业产值+10% (regions_in_this_province)
本地商业生产130财富 (this_building)
每回合公共秩序-3(肮脏) (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
减少奴隶人口下降趋势 (this_province)
奴隶产值+50% (this_province)
建筑建造成本-10% (regions_in_this_province)
奴隶骚动-3 (this_province)
振兴商业法令:
奴隶骚动-10 (this_province)
+1% Foreigner Population (this_building)
1 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
Sell Slaves Edict: -10% slave population (this_province)
16 音乐厅 城镇中心 Level 3
音乐厅
音乐与诗歌当永驻文明之城
10 3750 粮食-4 (this_region)
文化生产140财富 (this_building)
每回合公共秩序+10 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
+0.2% 1st Class Citizen (this_building)
+1.3% 2nd Class Citizen (this_building)
+0.4% 3rd Class Citizen (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
17 Supply Warehouse 城镇中心 Level 3
Supply Warehouse
It is always a good idea to stockpile salt, grain, and supplies.
10 6450 粮食-3 (this_region)
农业与畜业产值+20% (regions_in_this_province)
民生设施生产150财富 (this_building)
军队补员+4% (regions_in_this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
抵抗围攻时间+1
(港口城镇加倍) (this_region)
被围攻时遭受损耗-20% (your_characters_in_this_region)
+0.3% 1st Class Citizen (this_building)
+0.5% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
1 salt (this_building)
Requires the Salt resource (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
18 Central Slave Quarters 城镇中心 Level 4
Central Slave Quarters
A central location for the buying, selling, housing and display of all types of slaves.
16 15300 粮食-8 (this_region)
农业与畜业产值+15% (regions_in_this_province)
手工业产值+10% (regions_in_this_province)
本地商业生产180财富 (this_building)
每回合公共秩序-6(肮脏) (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
减少奴隶人口下降趋势 (this_province)
奴隶产值+75% (this_province)
建筑建造成本-10% (regions_in_this_province)
奴隶骚动-4 (this_province)
振兴商业法令:
奴隶产值+15% (this_province)
振兴商业法令:
中度减少奴隶人口降低趋势 (this_province)
振兴商业法令:
奴隶骚动-20 (this_province)
+2% Foreigner Population (this_building)
5 trained slaves (this_building)
Requires the Trained Slaves resource (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
Sell Slaves Edict: -15% slave population (this_province)
19 Warhorse Ranch 城镇中心 Level 4
Warhorse Ranch
It is said that heavy cavalry can shake the very ground with their gallop.
16 11156 粮食-6 (this_building)
农业与畜业产值+15% (regions_in_this_province)
本地商业生产425财富 (this_building)
骑兵部队招募成本-8% (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
可用上级战马(骑兵速度+20%) (this_province)
+1% 1st Class Citizen (this_building)
5 Warhorse (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
20 客栈 城镇中心 Level 4
客栈
最好的酒馆总出现在贸易繁忙的路线之上
16 7200 17粮食 (this_region)
文化生产125财富 (this_building)
农业与畜业产值+10% (regions_in_this_province)
每回合公共秩序-10(肮脏) (this_province)
新募事务官经验+3 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
振兴商业法令:
所有商业建筑产值+10% (this_province)
+0.3% 2nd Class Citizen (this_building)
+2% Foreigner Population (this_building)
Requires the Salt resource (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
21 酒类市场 城镇中心 Level 4
酒类市场
酒商陷入如此窘境,不买他的酒难道不很失礼吗?
16 13770 所有商业产值+40% (regions_in_this_province)
本地商业生产270财富 (this_building)
每回合人口增长+6 (this_province)
每回合公共秩序-8(肮脏) (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
贸易协议所获关税收入+24% (this_faction)
面包与娱乐法令:
公共秩序+2 (this_province)
振兴商业法令:
因奢侈品导致公共秩序+2 (this_province)
+2% 3rd Class Citizen (this_building)
+2% Foreigner Population (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
22 综合集市 城镇中心 Level 4
综合集市
谷物交易为粮食定价,也为饥荒定价
16 12240 农业产值+40% (regions_in_this_province)
本地商业生产650财富 (this_building)
每回合公共秩序-10(肮脏) (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
振兴商业法令:
贸易所得粮食+3 (this_province)
+2% 3rd Class Citizen (this_building)
Requires the Salt resource (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
Import Food Edict: +2 food (this_province)
Import Food Edict: -15% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
23 赛马场 城镇中心 Level 4
赛马场
整天的竞赛多么刺激!世上可有何事能与之相比?
16 9000 粮食-10 (this_region)
文化生产220财富 (this_building)
每回合公共秩序+20 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
面包与娱乐法令:
所有文化建筑产值+20% (this_province)
面包与娱乐法令:
公共秩序+4 (this_province)
+0.3% 1st Class Citizen (this_building)
+1.5% 2nd Class Citizen (this_building)
+0.6% 3rd Class Citizen (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
24 Supply Complex 城镇中心 Level 4
Supply Complex
You have accumulated enough resources to last a long while... even if besieged.
16 10965 粮食-8 (this_region)
农业与畜业产值+30% (regions_in_this_province)
民生设施生产200财富 (this_building)
军队补员+6% (regions_in_this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
抵抗围攻时间+2
(港口城镇加倍) (this_region)
被围攻时遭受损耗-40% (your_characters_in_this_region)
面包与娱乐法令:
每回合人口增长+3 (this_province)
+0.4% 1st Class Citizen (this_building)
+1% 2nd Class Citizen (this_building)
Supply Line: +3 Region(s) (this_building)
Supply Storage: +200 (this_building)
5 grain (this_building)
5 salt (this_building)
Requires the Salt resource (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
25 学会 城镇中心 Level 4
学会
把钱用在教育上可比用在喝酒上有用多了…
16 7020 文化生产250财富 (this_building)
研究速率+24% (this_faction)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
贵族募捐法令:
建筑建造成本-6% (this_province)
+0.6% 1st Class Citizen (this_building)
+0.2% 2nd Class Citizen (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
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