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HomeHome / Total War: Attila / Sassanid Empire / Units / Naft Throwers
Naft Throwers Sassanid EmpireSassanid Empire Melee Infantry

Naft Throwers

Burning oil, when thrown into enemy formations, has exactly the result you would expect.

Skirmishers harass the enemy, never giving them pause to regroup or breathe. Successful skirmish forces were often used to pin an enemy down whilst the vanguard prepared for the decisive attack. Eastern armies primarily employed skirmish cavalry, born of and entirely suited to the terrain upon which they fought and their cavalry-heavy structure. The javelin was an oft-used weapon for skirmishers, particularly from horseback. A rider could hurl his weapon at the enemy and be far away before they had time to react. If they were foolish enough to turn and face the threat, they could be blind to an infantry bulwark bearing down upon them.

Naft Throwers

Unit Name

Naft Throwers

Main Unit Key

att_est_naft_throwers

Land Unit Key

att_est_naft_throwers

Naval Unit Key

att_cor_heavy_rom

Soldiers

40

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

210

Recruitment Cost

210

Upkeep Cost

135

Missile Damage

0

├ Missile Weapon

att_grenade_precursor

├ Projectile

att_grenade_naft_precursor_normal

├ Missile Damage

0

├ Missile Ap Damage

0

└ Base Reload Time

51

Accuracy

0

Range

50

Reload

35

Rate of Fire

2

Ammunition

1

Melee Attack

65

Melee Damage

25

├ Melee Weapon

att_mace

├ Melee Base Damage

5

├ Armour-piercing Damage

20

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

40

Melee Defence

40

├ Base Defence

25

├ Shield

att_round

└ Shield Defence

15

Armour

38

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

15

Health

110

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

20

Morale

54

Abilities

Naft Throwers
  • Set Fuse
    A short time is required between throws to prepare naphtha pot and fuse.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Naft Throwers Lv. 0 Infantry Barracks
Infantry Barracks
(att_bld_eastern_sassanid_military_infantry_3)
Level 2
Royal Barracks
Royal Barracks
(att_bld_eastern_sassanid_military_infantry_4)
Level 3
Faction Availability
Grand Campaign