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HomeHome / Total War: Attila / Sassanid Empire / Units / Castled Dromon Warship - Elite Sassanid Heavy Marines
Castled Dromon Warship - Elite Sassanid Heavy Marines Sassanid EmpireSassanid Empire Melee Ship

Castled Dromon Warship - Elite Sassanid Heavy Marines

A heavy warship, the dromon is the master of the waves.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.

(Elite Sassanid Heavy Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Castled Dromon Warship - Elite Sassanid Heavy Marines

Unit Name

Castled Dromon Warship - Elite Sassanid Heavy Marines

Main Unit Key

att_shp_sas_elite_heavy_marines_dro_heavy_ft

Land Unit Key

att_mar_est_elite_sassanid_heavy_marines

Naval Unit Key

att_dro_heavy_mel_ft_eas

Soldiers

140

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

550

Missile Damage

90

├ Missile Weapon

att_javelin_precursor

├ Projectile

att_javelin_precursor_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

25

Rate of Fire

6

Ammunition

1

Hull Strength

2000

└ Ship

att_shp_dromon_melee

Speed

6

Melee Attack

32

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

17

Melee Defence

37

├ Base Defence

37

├ Shield

att_tower

└ Shield Defence

0

Armour

80

├ Armour

att_mail_heavy

├ Armour Defence

30

└ Shield Armour

50

Health

139

├ Man Entity

att_infantry_very_heavy

├ Man Health

105

└ Bonus Hit Points

34

Morale

54

Abilities

Elite Sassanid Heavy Marines
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Military Aristocracy Cost 250 Upgrade From Dromon Warship - Eastern Boatmen
Garrison Buildings
Castled Dromon Warship - Elite Sassanid Heavy Marines x 1 Oriental Harbour
Oriental Harbour
(att_bld_all_resources_port_spice_2)
Level 2
Oriental Port
Oriental Port
(att_bld_all_resources_port_spice_3)
Level 3
Trade Jetties
Trade Jetties
(att_bld_all_resources_port_trade_2)
Level 2
Castled Dromon Warship - Elite Sassanid Heavy Marines x 2 Spice Trading Port
Spice Trading Port
(att_bld_all_resources_port_spice_4)
Level 4
Trade Wharf
Trade Wharf
(att_bld_all_resources_port_trade_3)
Level 3
Castled Dromon Warship - Elite Sassanid Heavy Marines x 3 Trade Port
Trade Port
(att_bld_all_resources_port_trade_4)
Level 4
Faction Availability
Grand Campaign