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HomeHome / Total War: Attila / Sassanid Empire / Units / Dromonarion Skirmisher - Sassanid Archer Marines
Dromonarion Skirmisher - Sassanid Archer Marines Sassanid EmpireSassanid Empire Missile Ship

Dromonarion Skirmisher - Sassanid Archer Marines

Light and easy to manoeuvre, this ship is ideal for skirmish tactics.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The dromonarion was smaller and lighter than the dromon and was ideal for patrolling the mouths of rivers. Following the Battle of Actium, where Augustus defeated Marc Anthony and Cleopatra to become First Citizen and de facto Emperor, the Roman navy favoured lighter, more manoeuvrable ships over the larger warships used by the Greeks. This was because of the types of duties they were expected to perform; tasks such as escorting the grain ships from Egypt, suppression of piracy, and river patrols. By this time, large ships were no longer required as there were few naval powers who remained large enough to pose a threat to the new Roman Empire.

(Sassanid Archer Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Dromonarion Skirmisher - Sassanid Archer Marines

Unit Name

Dromonarion Skirmisher - Sassanid Archer Marines

Main Unit Key

att_shp_sas_archer_dro_light

Land Unit Key

att_mar_est_sassanid_archer_marines

Naval Unit Key

att_dro_light_mis_eas

Soldiers

92

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

375

Recruitment Cost

375

Upkeep Cost

190

Missile Damage

45

├ Missile Weapon

att_bow_composite_shp

├ Projectile

att_arrow_composite_flaming_shp

├ Missile Damage

45

├ Missile Ap Damage

0

└ Base Reload Time

21

Accuracy

0

Range

150

Reload

45

Rate of Fire

5

Ammunition

5

Hull Strength

600

└ Ship

att_shp_dromonarion_missile

Speed

8

Melee Attack

10

Melee Damage

25

├ Melee Weapon

att_mace

├ Melee Base Damage

5

├ Armour-piercing Damage

20

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

5

Melee Defence

5

├ Base Defence

5

├ Shield

att_none

└ Shield Defence

0

Armour

15

├ Armour

att_leather_lamellar

├ Armour Defence

15

└ Shield Armour

0

Health

82

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

7

Morale

36

Abilities

Sassanid Archer Marines
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Replenish Ammo
    During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Persian Military Legacy Cost 94 Upgrade From Dromonarion Skirmisher - Sassanid Bowman Marines
Faction Availability
Grand Campaign