Greek Fire Dromonarion - Sassanid Light Marines
When the sea itself is aflame, where is a man to turn?Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
Greek fire was a mix of liquid chemicals that could be siphoned from a cauldron, sprayed through a tube and then ignited. It was capable of clinging fast to any material and could burn through the flesh of a man in seconds. The flames were seemingly inexhaustible, and its victims had little hope of putting them out as dousing with water was futile. Greek fire was able to burn both on and under water, making it a highly-effective naval weapon, but one which could easily get out of control and destroy its users. Those brave enough to try could create a sheet of flame that rapidly consumed any ships it touched.
(Sassanid Light Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Greek Fire Dromonarion - Sassanid Light Marines |
Main Unit Key att_shp_sas_light_marines_dro_light_fs |
Land Unit Key att_mar_est_sassanid_light_marines |
Naval Unit Key att_dro_light_mel_fs_eas |
Soldiers 36 |
Category Medium Ship |
Class Fire Ship |
Custom Battle Cost 375 |
Recruitment Cost 375 |
Upkeep Cost 190 |
1800 |
└ Ship att_shp_dromonarion_siphon |
Speed 7 |
Melee Attack 47 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 32 |
7 |
├ Base Defence 7 |
├ Shield att_tower |
└ Shield Defence 0 |
53 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 50 |
95 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 5 |
Morale 36 |
Abilities
Sassanid Light Marines- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |