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HomeHome / Total War: Attila / Sassanid Empire / Units / Dromon Double Ballista Marauder - Elite Sassanid Archer Marines
Dromon Double Ballista Marauder - Elite Sassanid Archer Marines Sassanid EmpireSassanid Empire Missile Ship

Dromon Double Ballista Marauder - Elite Sassanid Archer Marines

When greed and villainy set sail, treachery is never far behind them…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.

(Elite Sassanid Archer Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Dromon Double Ballista Marauder - Elite Sassanid Archer Marines

Unit Name

Dromon Double Ballista Marauder - Elite Sassanid Archer Marines

Main Unit Key

att_shp_sas_elite_archer_dro_heavy_dbl_sco

Land Unit Key

att_mar_est_elite_sassanid_archer_marines

Naval Unit Key

att_dro_heavy_mis_dbl_sco_eas

Soldiers

156

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

1025

Recruitment Cost

1025

Upkeep Cost

550

Missile Damage

45

├ Missile Weapon

att_bow_composite_shp

├ Projectile

att_arrow_composite_flaming_shp

├ Missile Damage

45

├ Missile Ap Damage

0

└ Base Reload Time

21

Accuracy

0

Range

150

Reload

50

Rate of Fire

6

Ammunition

5

Hull Strength

800

└ Ship

att_shp_dromon_missile

Speed

8

Melee Attack

12

Melee Damage

25

├ Melee Weapon

att_mace

├ Melee Base Damage

5

├ Armour-piercing Damage

20

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

7

Melee Defence

22

├ Base Defence

7

├ Shield

att_round

└ Shield Defence

15

Armour

38

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

15

Health

99

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

9

Morale

54

Abilities

Elite Sassanid Archer Marines
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Replenish Ammo
    During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology The Military Code Cost 256 Upgrade From Dromon Ballista Marauder - Elite Sassanid Archer Marines
Faction Availability
Grand Campaign