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HomeHome / Total War: Attila / Picts / Units / Black Blades
Black Blades PictsPicts Melee Infantry

Black Blades

Tempered from the forge, resilient blades for the most resilient of men.

Historical accounts indicate that when Celtic forces fought, and in addition to the use of woad tattoos, they often wielded weapons and wore armour of unusual colours. This must have been particularly alien to the eyes of regimented Romans, when even a second's hesitation on the battlefield could mean the difference between life and death. Indeed, Irish tales from the time speak of warriors with "dark broadgreen javelins", "black, huge swords", and "blackened shields"; this indicates that blades may have been left unpolished and shields tarred for strength and, more importantly, waterproofing against the British weather. The initially unforeseen effect on the Roman invaders was soon turned to an advantage by the wiley Celts, who capitalised on their ferocious appearance, in combination with the element of surprise, to defeat the invaders.

Black Blades

Unit Name

Black Blades

Main Unit Key

att_cel_black_blades

Land Unit Key

att_cel_black_blades

Naval Unit Key

att_lon_heavy_tra_cel

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

725

Recruitment Cost

725

Upkeep Cost

360

Melee Attack

55

Melee Damage

50

├ Melee Weapon

att_spatha_heavy

├ Melee Base Damage

36

├ Armour-piercing Damage

14

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

40

Melee Defence

20

├ Base Defence

15

├ Shield

att_round_large

└ Shield Defence

5

Armour

57

├ Armour

att_leather_heavy

├ Armour Defence

20

└ Shield Armour

37

Health

100

├ Man Entity

att_infantry_heavy

├ Man Health

90

└ Bonus Hit Points

10

Morale

108

Abilities

Black Blades
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Berserk
    This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Black Blades Lv. 0 Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Level 3
Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Level 4
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Level 3
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Level 3
Mead Hall
Mead Hall
(att_bld_barbarian_civic_tavern_4)
Level 3
Bards' Hall
Bards' Hall
(att_bld_barbarian_civic_tavern_5_legendary_celts)
Level 4
Garrison Buildings
Black Blades x 1 Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Level 4
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Faction Availability
Grand Campaign