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Celtic Band PictsPicts Melee Infantry

Celtic Band

There is a deep savagery in these warrior's hearts; a delight in battle for its own sake.

While Celts often lacked the formal organisations and tactics of their more 'civilised' opponents, they did have extremely able metalworkers, and long experience as mercenaries. In battle, they were not outmatched on an individual level by the Romans. Celts often favoured the spear in battle. It is a simple weapon, and a typical Celtic warrior might carry several into a fight: lighter javelins to hurl at the enemy on the approach or charge, and sometimes an iron-tipped spear for close combat. Some spears were crafted with barbed tips to cause further damage as they were pulled from wounds. Spears were also convenient for displaying trophies, in the shape of rotting enemy heads. This bloody appearance by the Celts, and a ferocious appetite for battle, was often enough to un-man opponents. Celtic warriors would send a chorus of chants, taunts and insults aimed towards foes, and blow their unearthly-sounding 'carnyx' battle horns. The whole display was intended to frighten foes, and put the warriors into the right frame of mind for battle.

Celtic Band

Unit Name

Celtic Band

Main Unit Key

att_cel_celtic_band

Land Unit Key

att_cel_celtic_band

Naval Unit Key

att_lon_heavy_tra_cel

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

230

Recruitment Cost

230

Upkeep Cost

115

Melee Attack

43

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

29

Melee Defence

20

├ Base Defence

5

├ Shield

att_round

└ Shield Defence

15

Armour

18

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

15

Health

78

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

3

Morale

34

Abilities

No Ability

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Army Drills Cost 88 Upgrade To Celtic Warriors
Required Technology Defined Military Obligation Cost 81 Upgrade To Celtic Warband
Required Technology Elite Military Class Cost 81 Upgrade To Pictish Swordsmen
Requires Buildings
Celtic Band Lv. 0 Smithy
Smithy
(att_bld_barbarian_industry_forge_2)
Level 1
Steel Forge
Steel Forge
(att_bld_barbarian_industry_forge_3)
Level 2
Smiths' Guild
Smiths' Guild
(att_bld_barbarian_industry_forge_4)
Level 3
Raiders' Gathering
Raiders' Gathering
(att_bld_barbmigs_military_1)
Level 0
Hunters' Camp
Hunters' Camp
(att_bld_barbmigs_military_2)
Level 1
Archery Range
Archery Range
(att_bld_barbmigs_military_archers_3)
Level 2
Hunters' Encampment
Hunters' Encampment
(att_bld_barbmigs_military_archers_4)
Level 3
Sparring Fields
Sparring Fields
(att_bld_barbmigs_military_warriors_3)
Level 2
Warriors' Encampment
Warriors' Encampment
(att_bld_barbmigs_military_warriors_4)
Level 3
Garrison Buildings
Celtic Band x 1 Burg
Burg
(att_bld_barbarian_city_major_1)
Level 1
Torp
Torp
(att_bld_barbarian_city_minor_generic_1)
Level 1
Celtic Band x 2 Small City
Small City
(att_bld_barbarian_city_major_2)
Level 2
City
City
(att_bld_barbarian_city_major_3)
Level 3
Large City
Large City
(att_bld_barbarian_city_major_4)
Level 4
Village
Village
(att_bld_barbarian_city_minor_generic_2)
Level 2
Town
Town
(att_bld_barbarian_city_minor_generic_3)
Level 3
Fortified Town
Fortified Town
(att_bld_barbarian_city_minor_generic_4)
Level 4