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HomeHome / Total War: Attila / Picts / Buildings / Chieftain's Keep
Chieftain's Keep PictsPicts Royal Household (Town) Level 4

Chieftain's Keep

A wise warlord keeps his strongest men about him at all times.

As barbarian society developed the need for larger settlements was greater, in order to house their ever-larger populations. This gave rise to an increase in the number of fortified settlements built on areas with natural defences such as hilltops, cliffs or river banks. Stone or wooden defences were then added, setting them apart from smaller settlements. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of tribal prestige. As such, a tribe could have more than one fortified settlement and their sizes varied significantly. Julius Caesar, in his study of the Gauls, named their versions 'oppidum', noting that the differing sizes appeared to indicate the power structure within each tribe.

Royal Household (Town)

Chieftain's House
Chieftain's House
(att_bld_barbarian_civic_minor_chieftain_1_legendary)
Royal Household (Town) Level 0
Chieftain's Hall
Chieftain's Hall
(att_bld_barbarian_civic_minor_chieftain_2_legendary)
Royal Household (Town) Level 1
Chieftain's Hold
Chieftain's Hold
(att_bld_barbarian_civic_minor_chieftain_3_legendary)
Royal Household (Town) Level 2
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Royal Household (Town) Level 3
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Royal Household (Town) Level 4
Chieftain's Keep

Building Name

Chieftain's Keep

Level Name

att_bld_barbarian_civic_minor_chieftain_4_legendary

Building Chain

Royal Household (Town)

Building Level

4

Create Time

6

Create Cost

8000

Require Technology

Royal Council
Royal Council

Effects

Enables agent recruitment: Champions (province_to_province_own)
Wealth: 825 from culture (building_to_building_own)
Food consumption: -100 (region_to_region_own)
Unit experience: +1 for all recruits (province_to_province_own)
Public order: +13 (province_to_province_own)
Army recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

160 Celtic Berserkers
Celtic Berserkers
(att_cel_celtic_berserkers)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Black Blades
Melee Infantry / Melee Infantry / (att_cel_black_blades)
Black Blades
Tempered from the forge, resilient blades for the most resilient of men.
160 725 725 55 50 40 20 57 100 108
2
160 Celtic Berserkers
Melee Infantry / Melee Infantry / (att_cel_celtic_berserkers)
Celtic Berserkers
"Got my axe, got my mushrooms... AAAARRGGGHHH!!!!!"
160 425 425 45 32 50 30 8 90 43
3
160 Pictish Swordsmen
Melee Infantry / Melee Infantry / (att_cel_pictish_swordsmen)
Pictish Swordsmen
The sword will free the land and feed it with invaders' blood.
160 675 675 52 50 37 17 47 99 108
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