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HomeHome / Total War: Attila / Picts / Units / Pictish Swordsmen
Pictish Swordsmen PictsPicts Melee Infantry

Pictish Swordsmen

The sword will free the land and feed it with invaders' blood.

The Picts lived in northern and eastern Britannia, and successfully drove away all attempts to take the fertile lowlands of their homeland for hundreds of years. Despite defeating the Picts at Mons Graupius around AD83, the Romans never fully conquered their lands, building a wall on the orders of Emperor Hadrian in order to control Pictish raids and martial their trade with the Britons. Where knowledge of terrain was key, the Picts used the land to their advantage, drawing invaders deep into their territory before giving battle. After the Romans departed, this tactic was used to great effect at the Battle of Dun Nechtain. When the Angles attacked they were drawn further and further north until the Picts finally drove their entire army into a loch.

Pictish Swordsmen

Unit Name

Pictish Swordsmen

Main Unit Key

att_cel_pictish_swordsmen

Land Unit Key

att_cel_pictish_swordsmen

Naval Unit Key

att_lon_heavy_tra_cel

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

675

Recruitment Cost

675

Upkeep Cost

340

Melee Attack

52

Melee Damage

50

├ Melee Weapon

att_spatha_heavy

├ Melee Base Damage

36

├ Armour-piercing Damage

14

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

37

Melee Defence

17

├ Base Defence

12

├ Shield

att_round_large

└ Shield Defence

5

Armour

47

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

37

Health

99

├ Man Entity

att_infantry_heavy

├ Man Health

90

└ Bonus Hit Points

9

Morale

108

Abilities

Pictish Swordsmen
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Elite Military Class Cost 81 Upgrade From Celtic Band
Required Technology Elite Military Class Cost 169 Upgrade From Celtic Warriors
Requires Buildings
Pictish Swordsmen Lv. 0 Warlord's Hold
Warlord's Hold
(att_bld_barbarian_civic_chieftain_3)
Level 2
Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Level 3
Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Level 4
Chieftain's Hold
Chieftain's Hold
(att_bld_barbarian_civic_minor_chieftain_3_legendary)
Level 2
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Level 3
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Great Hall
Great Hall
(att_bld_barbarian_civic_storyteller_3)
Level 2
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Level 3
Tavern
Tavern
(att_bld_barbarian_civic_tavern_3)
Level 2
Mead Hall
Mead Hall
(att_bld_barbarian_civic_tavern_4)
Level 3
Bards' Hall
Bards' Hall
(att_bld_barbarian_civic_tavern_5_legendary_celts)
Level 4
Faction Availability
Grand Campaign