Followers of Morrigan
Freedom, glory and the chaos of battle. What else is there?The Morrigan – the great, shape-shifting phantom queen of Celtic mythology – was the patron goddess of many things; variously death, war, revenge, fate, magic, prophecy, horses and the night all fell under her sphere of influence. She was said to have taken the form of the raven to fly over the battlefield, leading an army of undead soldiers, influencing the direction of the fight and deciding its outcome. The Morrigan had two other aspects, Nemain and Badb, who presided over the fury and venom of the combat respectively. Once the battle was over and the survivors had left the field, the Morrigan claimed her “acorn crop” – the heads of the slain as her trophies. Warriors aspired to bravery and heroism to gain the goddess’ favour and secure victory.
Unit Name Followers of Morrigan |
Main Unit Key att_cel_followers_of_morrigan |
Land Unit Key att_cel_followers_of_morrigan |
Naval Unit Key att_lon_heavy_tra_cel |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 250 |
Melee Attack 22 |
40 |
├ Melee Weapon att_spatha |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 22 |
52 |
├ Base Defence 22 |
├ Shield att_square |
└ Shield Defence 30 |
38 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 15 |
149 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 59 |
Morale 54 |
Abilities
Followers of Morrigan- Frenzy
Improves a unit's attack capabilities for an extended period of time. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Berserk
This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
---|---|
Required Technology Cost 125 Upgrade From | |
Required Technology Cost 125 Upgrade From |
Faction Availability | |
---|---|
Grand Campaign |