Afar Swordsmen
Their curved blades are double-edged for maximum bloodletting.Referred to as "Han’e" in Ge’ez, the ancient language of Ethiopia, the ‘gile’ is a sickle-like sword. Its curved blade is deadly sharp and was used to strike behind an opponent’s shield at unprotected areas. Unlike the shotel, which it most-closely resembles, both the upper and lower part of the gile's blade is sharpened. As a result, it could be used to slash from side to side or up and down, frequently inflicting mortal wounds in the process. The gile's unusual shape also meant it could be hooked around the top of its bearer’s own shield in order to brace for an incoming charge. Grave goods and art of the period reveals that the sword was popular, and possibly originated, among the northern Ethiopian Afar tribe before spreading across eastern Africa.
Unit Name Afar Swordsmen |
Main Unit Key att_des_es_afar_swordsmen |
Land Unit Key att_des_es_afar_swordsmen |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 375 |
Recruitment Cost 375 |
Upkeep Cost 180 |
Melee Attack 57 |
44 |
├ Melee Weapon att_sword_afar |
├ Melee Base Damage 42 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 71 |
35 |
├ Base Defence 5 |
├ Shield att_round_small |
└ Shield Defence 30 |
8 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 5 |
97 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 22 |
Morale 43 |
Abilities
Afar Swordsmen- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Frenzy
Improves a unit's attack capabilities for an extended period of time.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |