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HomeHome / Total War: Attila / Aksum / Units / Afar Swordsmen
Afar Swordsmen AksumAksum Melee Infantry

Afar Swordsmen

Their curved blades are double-edged for maximum bloodletting.

Referred to as "Han’e" in Ge’ez, the ancient language of Ethiopia, the ‘gile’ is a sickle-like sword. Its curved blade is deadly sharp and was used to strike behind an opponent’s shield at unprotected areas. Unlike the shotel, which it most-closely resembles, both the upper and lower part of the gile's blade is sharpened. As a result, it could be used to slash from side to side or up and down, frequently inflicting mortal wounds in the process. The gile's unusual shape also meant it could be hooked around the top of its bearer’s own shield in order to brace for an incoming charge. Grave goods and art of the period reveals that the sword was popular, and possibly originated, among the northern Ethiopian Afar tribe before spreading across eastern Africa.

Afar Swordsmen

Unit Name

Afar Swordsmen

Main Unit Key

att_des_es_afar_swordsmen

Land Unit Key

att_des_es_afar_swordsmen

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

375

Recruitment Cost

375

Upkeep Cost

180

Melee Attack

57

Melee Damage

44

├ Melee Weapon

att_sword_afar

├ Melee Base Damage

42

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

71

Melee Defence

35

├ Base Defence

5

├ Shield

att_round_small

└ Shield Defence

30

Armour

8

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

5

Health

97

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

22

Morale

43

Abilities

Afar Swordsmen
  • Sea Sickness
    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Afar Swordsmen Lv. 0 Training Grounds
Training Grounds
(att_bld_eastern_sassanid_military_infantry_1)
Level 0
Infantry Quarters
Infantry Quarters
(att_bld_eastern_sassanid_military_infantry_2)
Level 1
Infantry Barracks
Infantry Barracks
(att_bld_eastern_sassanid_military_infantry_3)
Level 2
Royal Barracks
Royal Barracks
(att_bld_eastern_sassanid_military_infantry_4)
Level 3
House of the Hagia Makatas
House of the Hagia Makatas
(att_bld_eos_military_infantry_5_east_church)
Level 4
Abode of Sham’s Champions
Abode of Sham’s Champions
(att_bld_eos_military_infantry_5_semitic)
Level 4
Faction Availability
Grand Campaign