Elite T'or Warriors
Armed with spears, they are the elite among tribal forces.The spear has been around as long as people have, having been employed for hunting and fishing long before war. A versatile weapon, it could be held in either one or both hands and used for thrusting in melee, throwing during skirmishes, or braced in formation to stop cavalry charges. In Africa and the eastern deserts, there were few changes to the spear's design over the ensuing millennia other than advances in metal work (iron replacing bronze tips). For instance, the most popular African spear type, still used by Zulu hunters, remains the ‘assegai’, which is intentionally light-weight so it can be either thrusted or thrown, depending on the situation its bearer finds himself in. Naturally, the development of heavy cavalry led to longer, heavier variants (the lance) and then to pikes – which could be braced to unseat horsemen or massed to create an almost impenetrable wall.
Unit Name Elite T'or Warriors |
Main Unit Key att_des_es_elite_tor_warriors |
Land Unit Key att_des_es_elite_tor_warriors |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 525 |
Recruitment Cost 525 |
Upkeep Cost 265 |
Melee Attack 30 |
32 |
├ Melee Weapon att_spear_heavy |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 30 |
├ Attack Against Elephants 30 |
└ Attack Against Infantry 0 |
Charge Bonus 30 |
35 |
├ Base Defence 30 |
├ Shield att_round_large |
└ Shield Defence 5 |
52 |
├ Armour att_leather_lamellar |
├ Armour Defence 15 |
└ Shield Armour 37 |
99 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 9 |
Morale 51 |
Abilities
Elite T'or Warriors- Cavalry Counter-Tactics
Improves unit's damage against cavalry for an extended time. - Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Spear Wall
The unit moves into close wall formation.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |