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HomeHome / Total War: Attila / Aksum / Units / Spice Warriors
Spice Warriors AksumAksum Melee Infantry

Spice Warriors

"Paralyse nerves, shatter bones, set fires, suffocate an enemy or burst his organs."

Naturally, those kingdoms along the Spice Road became melting-pots of the many and varied cultures that passed through them. As such, all manner of things were adopted and adapted by those who guarded their sections of the routes, including a variety of military equipment and the knowledge needed to use it to best advantage. Two such weapons are the khanda - the famous Sikh sword - and the fenestrated axe, which both came to the Arabian and southern African kingdoms via their trade connections with India. The khanda has a blunt point but an extremely sharp blade, being designed to slash rather than stab like the Roman gladius. The fenestrated axe has apertures on the blade, thought to increase streamlining as it cuts through the air. It is easy to see why both caught on outside India - they could pierce most common types of armour more effectively than a sword or spear. Well-preserved examples have been found in graves right across the western world - further evidence of how technology spread by osmosis along the Silk Road to the Mediterranean.

Spice Warriors

Unit Name

Spice Warriors

Main Unit Key

att_des_es_spice_warriors

Land Unit Key

att_des_es_spice_warriors

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

250

Melee Attack

48

Melee Damage

50

├ Melee Weapon

att_khanda

├ Melee Base Damage

40

├ Armour-piercing Damage

10

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

10

Charge Bonus

48

Melee Defence

40

├ Base Defence

10

├ Shield

att_round_small

└ Shield Defence

30

Armour

15

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

5

Health

97

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

22

Morale

43

Abilities

Spice Warriors
  • Sea Sickness
    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Spice Warriors Lv. 0 Oriental Port
Oriental Port
(att_bld_all_resources_port_spice_3)
Level 3
Spice Trading Port
Spice Trading Port
(att_bld_all_resources_port_spice_4)
Level 4
Faction Availability
Grand Campaign