März Archers
Their poison-tipped arrows lead only to madness and death.Massed in large numbers, eastern archers could inflict heavy casualties, and the composite bows they carried afford them greater range, accuracy and power than many of their western counterparts. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden or ‘self’ bow. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina, it demanded respect, care and attention to use well. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.
Unit Name März Archers |
Main Unit Key att_des_es_marz_archers |
Land Unit Key att_des_es_marz_archers |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 155 |
53 |
├ Missile Weapon att_bow_reflex |
├ Projectile att_arrow_reflex_normal |
├ Missile Damage 37 |
├ Missile Ap Damage 16 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 150 |
Reload 45 |
Rate of Fire 6 |
Ammunition 15 |
Melee Attack 10 |
6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 5 |
5 |
├ Base Defence 5 |
├ Shield att_none |
└ Shield Defence 0 |
3 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 0 |
82 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 7 |
Morale 34 |
Abilities
März Archers- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Snipe
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
---|---|
Lv. 0 |
Oriental Port
(att_bld_all_resources_port_spice_3) Level 3
Spice Trading Port
(att_bld_all_resources_port_spice_4) Level 4 |
Faction Availability | |
---|---|
Grand Campaign |