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HomeHome / Total War: Attila / Aksum / Units / Afar Camel Riders
Afar Camel Riders AksumAksum Melee Cavalry

Afar Camel Riders

The smell, the noise, their curved swords glinting in the sun. Your imminent death.

Referred to as "Han’e" in Ge’ez, the ancient language of Ethiopia, the ‘gile’ is a sickle-like sword. Its curved blade is deadly sharp and was used to strike behind an opponent’s shield at unprotected areas. Unlike the shotel, which it most-closely resembles, both the upper and lower part of the gile's blade is sharpened. As a result, it could be used to slash from side to side or up and down, frequently inflicting mortal wounds in the process. The gile's unusual shape also meant it could be hooked around the top of its bearer’s own shield in order to brace for an incoming charge. Grave goods and art of the period reveals that the sword was popular, and possibly originated, among the northern Ethiopian Afar tribe before spreading across eastern Africa.

Afar Camel Riders

Unit Name

Afar Camel Riders

Main Unit Key

att_des_es_afar_camel_riders

Land Unit Key

att_des_es_afar_camel_riders

Naval Unit Key

att_cor_light_rom

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

500

Recruitment Cost

525

Upkeep Cost

265

Melee Attack

57

Melee Damage

44

├ Melee Weapon

att_sword_afar

├ Melee Base Damage

42

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

48

Melee Defence

35

├ Base Defence

5

├ Shield

att_round_small

└ Shield Defence

30

Armour

8

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

5

Health

247

├ Man Entity

att_infantry_very_light

├ Man Health

75

├ Bonus Hit Points

22

├ Mount

att_des_es_afar_camel_riders_camel

├ Mount Entity

att_camel_light

└ Mount Health

150

Morale

43

Abilities

Afar Camel Riders
  • Sea Sickness
    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.

Attributes

  • Campaign Stealth
    This unit can move around the campaign map without being seen.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ignore Terrain
    Speed penalties caused by the terrain are ignored by this unit.
  • Raider
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Scare (horses)
    This unit gives a morale penalty to enemy horses.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Afar Camel Riders Lv. 0 Militia Compound
Militia Compound
(att_bld_eastern_sassanid_military_minor_4)
Level 3
Faction Availability
Grand Campaign