

Sagittarii
To fire a bow continuously, until the battle is done, takes great skill.'Sagittarii' were archers, drawn from Roman subject peoples to augment the Legions. As the centuries wore on, following several sets of reforms, almost all were folded into the Roman army proper and, as Rome came to rely more on barbarian foederati, they became part of its tribal military wing also. In the West, archers were used in much smaller numbers than other skirmisher classes. Possibly this is due to the composite bows with which they fought; the glue used tended to dissolve in wet western climes and the wood would warp, rendering the weapons entirely useless. It was a much more common sight for units of sagittarii to be attached to Eastern armies as cavalry, where they followed their region's ancient traditions of skirmishing from horseback.
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Unit Name Sagittarii |
Main Unit Key bel_ost_sagittarii |
Land Unit Key bel_ost_sagittarii |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 160 |
Recruitment Cost 160 |
Upkeep Cost 80 |
Missile Damage 38 |
├ Missile Weapon att_bow |
├ Projectile att_arrow_bow_normal |
├ Missile Damage 32 |
├ Missile Ap Damage 6 |
└ Base Reload Time 20 |
Accuracy 0 |
Range 150 |
Reload 40 |
Rate of Fire 5 |
Ammunition 14 |
Melee Attack 7 |
Melee Damage 6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 2 |
├ Base Defence 2 |
├ Shield att_none |
└ Shield Defence 0 |
Armour 3 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 0 |
Health 80 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 5 |
Morale 36 |
Abilities
Sagittarii- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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The Last Roman |