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Seleucid Seleucid Units

Missile Ship

Enemy ships can be showered with their projectiles, but they must steer clear of enemy melee ships.

Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
140 Scorpion Penteres - Persian Light Archers
Medium Ship / Missile Ship / (Eas_Per_Archers_Five_Dbl_Scorpio)
Scorpion Penteres - Persian Light Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Archers should be valued for the ability to strike down a distant foe.

140 1210 1210 242 1090 5 35 150 6 15 9 24 4 13 10 50 30
2
140 Tower Penteres - Persian Light Archers
Medium Ship / Missile Ship / (Eas_Per_Archers_Five_Lft_Bow)
Tower Penteres - Persian Light Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Archers should be valued for the ability to strike down a distant foe.

140 1210 1210 242 1090 5 35 150 6 15 9 24 4 13 10 50 30
3
140 Missile Penteres - Persian Light Archers
Medium Ship / Missile Ship / (Eas_Per_Archers_Five)
Missile Penteres - Persian Light Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers should be valued for the ability to strike down a distant foe.

140 1010 1010 202 1090 5 35 150 6 15 9 24 4 13 10 50 30
4
80 Scorpion Trieres - Eastern Slingers
Medium Ship / Missile Ship / (Eas_Slingers_Three_Scorpio)
Scorpion Trieres - Eastern Slingers
Deadly accurate dart-throwers give enemies pause.

Even giants can be humbled by nimble slingers.

80 630 630 126 693 6 23 150 7 25 8 24 3 37 15 45 20
5
80 Missile Trieres - Eastern Slingers
Medium Ship / Missile Ship / (Eas_Slingers_Three)
Missile Trieres - Eastern Slingers
A large contingent of archers can make short work of enemy crews.

Even giants can be humbled by nimble slingers.

80 530 530 106 693 6 23 150 7 25 8 24 3 37 15 45 20
6
180 Heavy Tower Hepteres - Syrian Heavy Archers
Heavy Ship / Missile Ship / (Eas_Syr_Archers_Seven_Scorpio_Hft)
Heavy Tower Hepteres - Syrian Heavy Archers
The threatening towers on these powerful warships should serve as a warning to enemies!

These scale-armoured bowmen can do terrible damage to the enemy.

180 1810 1810 362 1617 5 35 150 6 15 10 24 4 13 40 50 40
7
80 Raiding Hemiolia - Light Peltasts
Light Ship / Missile Ship / (Gre_Light_Peltasts_One_Halfer)
Raiding Hemiolia - Light Peltasts
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These skirmishers harass the enemy with their javelins before sensibly withdrawing out of range.

80 500 500 100 402 6 32 80 8 10 18 24 10 40 40 50 45
8
100 Pursuit Trihemiolia - Light Peltasts
Light Ship / Missile Ship / (Gre_Light_Peltasts_Two_Halfer)
Pursuit Trihemiolia - Light Peltasts
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

These skirmishers harass the enemy with their javelins before sensibly withdrawing out of range.

100 640 640 128 585 7 32 80 8 10 18 24 10 40 40 50 45
9
80 Raiding Hemiolia - Peltasts
Light Ship / Missile Ship / (Gre_Peltasts_One_Halfer)
Raiding Hemiolia - Peltasts
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

80 510 510 102 402 6 32 80 7 7 18 24 10 40 65 50 40
10
100 Pursuit Trihemiolia - Peltasts
Light Ship / Missile Ship / (Gre_Peltasts_Two_Halfer)
Pursuit Trihemiolia - Peltasts
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

These javelin-armed light infantry are used to harass slower, heavier enemy units.

100 650 650 130 585 7 32 80 7 7 18 24 10 40 65 50 40