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HomeHome / Total War: Rome II / Parthia (Imperator Augustus) / Custom Battle Units
General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Noble Horse Archers
Cavalry / Missile Cavalry / (Eas_Noble_Horse_Archers)
Noble Horse Archers
There is an art to using the bow from horseback, in battle or on the hunt.
80 880 880 150 35 125 7 15 39 34 22 19 90 95 55
2
80 Royal Cataphracts
Cavalry / Shock Cavalry / (Eas_Royal_Cataphracts)
Royal Cataphracts
Armoured like turtles, brave as lions, with lances like wasp stings…
80 1450 1450 200 50 27 76 23 110 120 65
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
160 Hillmen
Melee Infantry / Melee Infantry / (Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 70 25 26 12 36 15 45 35
4
120 Mob
Melee Infantry / Melee Infantry / (Eas_Mob)
Mob
The mob is easily roused, but fickle in its bravery and commitment to battle.
120 40 30 5 5 24 3 12 10 40 20
5
160 Parthian Swordsmen
Melee Infantry / Melee Infantry / (Eas_Par_Sword)
Parthian Swordsmen
Once their javelins have struck, these Parthians are able to finish off any survivors.
160 730 730 130 36 34 19 59 75 55 60
6
160 Mercenary Hillmen
Melee Infantry / Melee Infantry / (Mer_Eas_Hillmen)
Mercenary Hillmen
Hillman cunning and brutality can be bought at very reasonable prices.
160 220 150 110 20 26 10 36 15 45 25
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
7
120 Elite Persian Archers
Missile Infantry / Missile Infantry / (Eas_Elite_Persian_Archers)
Elite Persian Archers
The bow and the spear make the man who can use them doubly dangerous.
120 530 530 100 35 150 6 15 28 20 18 32 15 55 50
8
120 Eastern Javelinmen
Missile Infantry / Missile Infantry / (Eas_Javelinmen)
Eastern Javelinmen
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 370 370 80 41 80 7 7 8 24 3 37 15 45 20
9
120 Parthian Foot Archers
Missile Infantry / Missile Infantry / (Eas_Parthian_Foot_Archers)
Parthian Foot Archers
If a Parthian can see it, he can shoot at it.
120 400 400 80 40 150 6 15 9 24 4 13 10 50 35
10
120 Persian Light Archers
Missile Infantry / Missile Infantry / (Eas_Persian_Light_Archers)
Persian Light Archers
Archers should be valued for the ability to strike down a distant foe.
120 360 360 80 35 150 6 15 9 24 4 13 10 50 30
11
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 380 380 80 23 150 7 25 8 24 3 37 15 45 20
12
120 Mercenary Syrian Archers
Missile Infantry / Missile Infantry / (Mer_Eas_Syrian_Archers)
Mercenary Syrian Archers
Good archers will prove their worth many times over, even in a single battle.
120 520 360 270 35 150 6 15 10 24 4 13 40 50 40
13
120 Mercenary Persian Archers
Missile Infantry / Missile Infantry / (Mer_Per_Archers)
Mercenary Persian Archers
A purse of silver always improves a man's aim.
120 370 270 200 35 150 6 15 9 24 4 13 10 45 30
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
160 Persian Hoplites
Melee Infantry / Spear Infantry / (Eas_Persian_Hoplites)
Persian Hoplites
An idea like hoplites is worth copying, even if Greek "liberty" weakens a man…
160 440 440 90 22 25 20 49 75 50 40
15
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 180 180 50 13 25 11 34 45 45 25
16
160 Mercenary Parthian Spearmen
Melee Infantry / Spear Infantry / (Mer_Par_Spear)
Mercenary Parthian Spearmen
A wise commander uses what his lord can afford, regardless of quality.
160 230 170 120 13 25 11 34 45 45 25
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
80 Camel Spearmen
Cavalry / Melee Cavalry / (Ara_Camel_Spear)
Camel Spearmen
Camels, when paired with spears, are a deadly combination indeed.
80 420 400 90 28 25 25 50 25 85 40
18
80 Median Cavalry
Cavalry / Melee Cavalry / (Eas_Median_Cav)
Median Cavalry
These fine cavalrymen are well able to handle themselves in the cut and thrust of melee.
80 620 620 120 40 25 34 35 70 80 50
19
80 Noble Blood Cavalry
Cavalry / Melee Cavalry / (Eas_Noble_Blood_Cav)
Noble Blood Cavalry
These spear-armed cavalrymen fight well in close-combat, making them a useful striking force.
80 750 750 130 46 25 34 35 70 90 55
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
80 Camel Archers
Cavalry / Missile Cavalry / (Ara_Camel_Archers)
Camel Archers
These camel riders are well suited, by inclination and training, to hit-and-run raiding tactics.
80 450 450 90 35 125 6 15 16 24 8 15 10 85 35
21
80 Armoured Horse Archers
Cavalry / Missile Cavalry / (Eas_Armour_Horse_Archers)
Armoured Horse Archers
A fleet horse archer is never happier than when he has a surfeit of targets.
80 640 640 120 35 125 6 15 36 24 14 13 40 80 45
22
80 Horse Skirmishers
Cavalry / Missile Cavalry / (Eas_Horse_Skirm)
Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
80 390 390 80 41 80 7 7 9 24 4 38 15 70 30
23
80 Noble Horse Archers
Cavalry / Missile Cavalry / (Eas_Noble_Horse_Archers)
Noble Horse Archers
There is an art to using the bow from horseback, in battle or on the hunt.
80 880 880 150 35 125 7 15 39 34 22 19 90 95 55
24
80 Parthian Horse Archers
Cavalry / Missile Cavalry / (Eas_Parthian_Horse_Archers)
Parthian Horse Archers
Leave a Parthian a bow and one eye, and he may yet conquer.
80 430 430 90 40 125 6 15 10 24 4 13 10 75 40
25
80 Mercenary Parthian Horse Archers
Cavalry / Missile Cavalry / (Mer_Par_Horse_Archers)
Mercenary Parthian Horse Archers
For the right money, a horse archer will put an arrow in your eye of choice.
80 430 310 230 40 125 6 15 10 24 4 13 10 70 40
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
80 Camel Cataphracts
Cavalry / Shock Cavalry / (Eas_Camel_Cataphracts)
Camel Cataphracts
These camel-mounted lancers can break enemy lines, and disturb enemy cavalry with their stench!
80 1160 1160 190 44 25 71 19 90 100 65
27
80 Eastern Cataphracts
Cavalry / Shock Cavalry / (Eas_Cataphracts)
Eastern Cataphracts
Nigh-on invulnerable within their armour, these warriors are a fearsome sight.
80 1060 1060 180 40 25 67 17 90 115 60
28
80 Royal Cataphracts
Cavalry / Shock Cavalry / (Eas_Royal_Cataphracts)
Royal Cataphracts
Armoured like turtles, brave as lions, with lances like wasp stings…
80 1450 1450 200 50 27 76 23 110 120 65
29
80 Mercenary Persian Cavalry
Cavalry / Shock Cavalry / (Mer_Per_Cav)
Mercenary Persian Cavalry
It is wise to hire men who can deliver a devastating charge.
80 640 480 360 40 25 67 15 40 95 60
Elephant
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
30
24 Indian War Elephants
Elephants / Elephant / (Ind_War_Elephants)
Indian War Elephants
War elephants are a wave of flesh, unleashed against the unwary.
24 1500 1500 200 34 60 28 20 30 1005 40
31
24 Mercenary Indian War Elephants
Elephants / Elephant / (Mer_Ind_War_Elephants)
Mercenary Indian War Elephants
Size really does matter; it is worth paying extra for big, scary things.
24 1500 900 630 34 60 28 20 30 1005 60
32
24 Mercenary Syrian Armoured Elephants
Elephants / Elephant / (Mer_Syrian_Armoured_Elephants)
Mercenary Syrian Armoured Elephants
For the right amount of silver you can see your enemies trampled into the ground.
24 1900 1000 750 64 60 44 24 30 1205 60
Fixed Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
33
40 Eastern Giant Ballista
Siege Engine / Fixed Artillery / (Eas_Giant_Ballista)
Eastern Giant Ballista
The inventive mind makes cruel machines very useful in battle.
40 730 730 150 210 550 2 9 24 6 14 10 45 35
34
40 Eastern Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Eas_Scorpion)
Eastern Scorpion (Fixed)
A man pierced through is unlikely to dispute a battle's outcome.
40 490 490 100 120 350 6 9 24 6 14 10 45 35
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
35
40 Eastern Ballista
Siege Engine / Field Artillery / (Eas_Ballista)
Eastern Ballista
If a man can be seen, he can be hit. If hit, killed.
40 1560 560 110 180 420 3 9 24 6 14 10 45 35
36
40 Eastern Scorpion
Siege Engine / Field Artillery / (Eas_Cheiroballistra)
Eastern Scorpion
A man pierced through is unlikely to dispute a battle's outcome.
40 520 520 100 120 350 6 9 24 6 14 10 45 35
37
40 Eastern Large Onager
Siege Engine / Field Artillery / (Eas_Large_Onager)
Eastern Large Onager
Carnage is only the start: wise targets remember urgent business elsewhere.
40 1780 780 160 230 480 2 9 24 7 14 10 45 35
38
40 Eastern Onager
Siege Engine / Field Artillery / (Eas_Onager)
Eastern Onager
Really big rocks, thrown at the enemy, punctuate many a debating point in war.
40 1580 580 120 200 350 3 9 24 6 14 10 45 35
39
40 Scorpion Pot Ballista
Siege Engine / Field Artillery / (Eas_Scorpion_Pot_Ballista)
Scorpion Pot Ballista
A sting in the tail gives your enemies a particularly nasty surprise.
40 1560 560 110 30 420 3 9 24 6 14 10 45 35
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
40
40 Light Artillery Penteres - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (Eas_Ballista_Five)
Light Artillery Penteres - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 630 630 126 1090 5 180 420 2 9 24 6 14 10 45 35
41
160 Tower Hexeres - Hillmen
Heavy Ship / Melee Ship / (Eas_Elite_Archers_Six_Lft_Aft)
Tower Hexeres - Hillmen
From a shipboard tower, all enemies become little targets to be potted at will.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

160 1360 1360 272 1281 5 25 26 12 36 15 45 35
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
42
60 Fire Pot Dieres - Eastern Spearmen
Light Ship / Melee Ship / (Eas_Spear_Two_Fire_Pots)
Fire Pot Dieres - Eastern Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Cheap spearmen are not necessarily poor spearmen.

60 360 360 72 566 6 13 25 11 34 45 45 25
43
120 Assault Tetreres - Hillmen
Medium Ship / Melee Ship / (Eas_Hillmen_Four)
Assault Tetreres - Hillmen
Ramming attacks from these ships inflict terrible damage.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

120 560 560 112 890 6 25 26 12 36 15 45 35
44
160 Tower Hexeres - Hillmen
Heavy Ship / Melee Ship / (Eas_Elite_Archers_Six_Lft_Aft)
Tower Hexeres - Hillmen
From a shipboard tower, all enemies become little targets to be potted at will.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

160 1360 1360 272 1281 5 25 26 12 36 15 45 35
45
160 Assault Hexeres - Hillmen
Heavy Ship / Melee Ship / (Eas_Elite_Archers_Six)
Assault Hexeres - Hillmen
These magnificent ships are both intimidating and extremely dangerous.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

160 1290 1290 258 1281 5 25 26 12 36 15 45 35
46
60 Assault Dieres - Eastern Spearmen
Light Ship / Melee Ship / (Eas_Spear_Two)
Assault Dieres - Eastern Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Cheap spearmen are not necessarily poor spearmen.

60 310 310 62 566 6 13 25 11 34 45 45 25
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
47
80 Missile Trieres - Mercenary Numidian Javelinmen
Medium Ship / Missile Ship / (Mer_Pho_Galley)
Missile Trieres - Mercenary Numidian Javelinmen
A large contingent of archers can make short work of enemy crews.

These mercenaries are experts at skirmishing, showering the enemy with javelins.

80 440 440 330 693 6 32 80 8 7 10 24 4 38 15 50 45
48
140 Scorpion Penteres - Persian Light Archers
Medium Ship / Missile Ship / (Eas_Per_Archers_Five_Dbl_Scorpio)
Scorpion Penteres - Persian Light Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Archers should be valued for the ability to strike down a distant foe.

140 1210 1210 242 1090 5 35 150 6 15 9 24 4 13 10 50 30
49
140 Missile Penteres - Persian Light Archers
Medium Ship / Missile Ship / (Eas_Per_Archers_Five)
Missile Penteres - Persian Light Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers should be valued for the ability to strike down a distant foe.

140 1010 1010 202 1090 5 35 150 6 15 9 24 4 13 10 50 30
50
140 Tower Penteres - Persian Light Archers
Medium Ship / Missile Ship / (Eas_Per_Archers_Five_Lft_Bow)
Tower Penteres - Persian Light Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Archers should be valued for the ability to strike down a distant foe.

140 1210 1210 242 1090 5 35 150 6 15 9 24 4 13 10 50 30
51
80 Raiding Hemiolia - Eastern Javelinmen
Light Ship / Missile Ship / (Eas_Javelinmen_One_Halfer)
Raiding Hemiolia - Eastern Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

80 440 440 88 467 6 41 80 7 7 8 24 3 37 15 45 20
52
80 Scorpion Trieres - Parthian Foot Archers
Medium Ship / Missile Ship / (Eas_Par_Archers_Three_Scorpio)
Scorpion Trieres - Parthian Foot Archers
Deadly accurate dart-throwers give enemies pause.

If a Parthian can see it, he can shoot at it.

80 850 850 170 758 6 40 150 6 15 9 24 4 13 10 50 35
53
80 Missile Trieres - Parthian Foot Archers
Medium Ship / Missile Ship / (Eas_Par_Archers_Three)
Missile Trieres - Parthian Foot Archers
A large contingent of archers can make short work of enemy crews.

If a Parthian can see it, he can shoot at it.

80 610 610 122 758 6 40 150 6 15 9 24 4 13 10 50 35
54
100 Pursuit Trihemiolia - Eastern Slingers
Light Ship / Missile Ship / (Eas_Slingers_Two_Halfer)
Pursuit Trihemiolia - Eastern Slingers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Even giants can be humbled by nimble slingers.

100 540 540 108 650 7 23 150 7 25 8 24 3 37 15 45 20
Artillery Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
55
40 Light Artillery Penteres - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (Eas_Ballista_Five)
Light Artillery Penteres - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 630 630 126 1090 5 180 420 2 9 24 6 14 10 45 35
56
40 Artillery Penteres - Eastern Onager (Ship)
Medium Ship / Artillery Ship / (Eas_Onager_Five)
Artillery Penteres - Eastern Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Really big rocks, thrown at the enemy, punctuate many a debating point in war.

40 750 750 150 1090 5 200 350 2 9 24 6 14 10 45 35
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