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Armenia Grand Campaign

Armenia Faction


For centuries Armenia has nurtured the spark of greatness, waiting for the right moment to turn it in to flames. Since the days of its first great empire it has come under the sway of foreign powers on no less than three occasions, but with each successive setback it has grown stronger by learning from its oppressors.

Now a sophisticated, well positioned kingdom, Armenia has taken advantage of Seleucid distractions to declare independence once more. Maintaining this freedom whilst competing with the growing Parthian threat is the final obstacle, the challenge through which Armenia will prove itself worthy of empire’s glorious mantle once more!

Armenia

Campaign Map

Armenia
Armenia

Faction Name

Armenia

Campaign

main_rome

Culture

rom_Eastern

Subculture

sc_rom_eastern

Military Group

armenia

Faction Group

rom_faction_group_eastern

Faction Group

Eastern Empires Eastern Empires
After the fall of Persian Empire, eastern traditions and culture were both respected and cultivated by their successors.
[NOT DISPLAYED] adds subsistence wealth to faction capital only / scope: faction
[NOT DISPLAYED] +3 security against authority-based agent actions
[NOT DISPLAYED] +3 security against cunning-based agent actions
[NOT DISPLAYED] +3 security against zeal-based agent actions
Great Marksmen: +25% ammunition for all units
Persian Trade Heritage: +10% wealth from all commerce buildings

Political Parties

Other Families Other Families
The leading families of provinces benefit from the empire, and are united at court by a shared culture. The royal household serves as a crucible for the otherwise disparate nobility.
Playable: False
Initial Power: 22
No Effect
Orontid Dynasty Orontid Dynasty
Due to its strategic location, the Kingdom of Armenia was much coveted by foreign empires. It both enjoyed and endured different states of independence throughout its history. At the time of Rome's succession troubles it was a client state, existing in uneasy alliance with the Romans.
Playable: True
Initial Power: 78
[NOT DISPLAYED] adds subsistence wealth to faction capital only / scope: faction
Bridge Builders: Minor diplomatic bonus with all Hellenic and Eastern factions
Landlocked: +10% naval unit recruitment costs
A Proud People: +10% morale for all units during battles in own territory
General
160 Noble Spearmen
Noble Spearmen
(Eas_Noble_Spear)
Spear Infantry
90 Royal Cataphracts
Royal Cataphracts
(Eas_Royal_Cataphracts)
Shock Cavalry
160 Armenian Heavy Infantry
Armenian Heavy Infantry
(ROH_Armenian_Sword)
Melee Infantry
90 Nakahar
Nakahar
(ROH_Nakahar)
Shock Cavalry
160 Armenian Sentinels
Armenian Sentinels
(Eas_Armenian_Sentinels)
Spear Infantry
Melee Infantry
160 Axemen
Axemen
(Eas_Axemen)
Melee Infantry
160 Hillmen
Hillmen
(Eas_Hillmen)
Melee Infantry
160 Kartli Axemen
Kartli Axemen
(Eas_Kartli_Axemen)
Melee Infantry
120 Mob
Mob
(Eas_Mob)
Melee Infantry
160 Georgian Medium Swordsmen
Georgian Medium Swordsmen
(ROH_Georgian_Swordsmen)
Melee Infantry
160 Armenian Heavy Infantry
Armenian Heavy Infantry
(ROH_Armenian_Sword)
Melee Infantry
160 Armenian Heavy Axemen
Armenian Heavy Axemen
(Eas_Armenian_Heavy_Axemen)
Melee Infantry
160 Desert Swordsmen
Desert Swordsmen
(eas_sword_imm)
Melee Infantry
160 Steadfast Swordsmen
Steadfast Swordsmen
(Eas_Steadfast_Swordsmen)
Melee Infantry
160 Vahagn Disciples
Vahagn Disciples
(Eas_Vahagn_Disciples)
Melee Infantry
Missile Infantry
120 Eastern Archers
Eastern Archers
(Eas_Archers)
Missile Infantry
120 Elite Persian Archers
Elite Persian Archers
(Eas_Elite_Persian_Archers)
Missile Infantry
120 Eastern Javelinmen
Eastern Javelinmen
(Eas_Javelinmen)
Missile Infantry
120 Eastern Slingers
Eastern Slingers
(Eas_Slingers)
Missile Infantry
160