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Armenia Grand Campaign

Armenia Faction

For centuries Armenia has nurtured the spark of greatness, waiting for the right moment to turn it in to flames. Since the days of its first great empire it has come under the sway of foreign powers on no less than three occasions, but with each successive setback it has grown stronger by learning from its oppressors.

Now a sophisticated, well positioned kingdom, Armenia has taken advantage of Seleucid distractions to declare independence once more. Maintaining this freedom whilst competing with the growing Parthian threat is the final obstacle, the challenge through which Armenia will prove itself worthy of empire’s glorious mantle once more!


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Military Group


Faction Group


Faction Group

Eastern Empires Eastern Empires
After the fall of Persian Empire, eastern traditions and culture were both respected and cultivated by their successors.
[NOT DISPLAYED] adds subsistence wealth to faction capital only / scope: faction
[NOT DISPLAYED] +3 security against authority-based agent actions
[NOT DISPLAYED] +3 security against cunning-based agent actions
[NOT DISPLAYED] +3 security against zeal-based agent actions
Great Marksmen: +25% ammunition for all units
Persian Trade Heritage: +10% wealth from all commerce buildings

Political Parties

Other Families Other Families
The leading families of provinces benefit from the empire, and are united at court by a shared culture. The royal household serves as a crucible for the otherwise disparate nobility.
Playable: False
Initial Power: 22
No Effect
Orontid Dynasty Orontid Dynasty
Due to its strategic location, the Kingdom of Armenia was much coveted by foreign empires. It both enjoyed and endured different states of independence throughout its history. At the time of Rome's succession troubles it was a client state, existing in uneasy alliance with the Romans.
Playable: True
Initial Power: 78
[NOT DISPLAYED] adds subsistence wealth to faction capital only / scope: faction
Bridge Builders: Minor diplomatic bonus with all Hellenic and Eastern factions
Landlocked: +10% naval unit recruitment costs
A Proud People: +10% morale for all units during battles in own territory
160 Noble Spearmen
Noble Spearmen
Spear Infantry
90 Royal Cataphracts
Royal Cataphracts
Shock Cavalry
160 Armenian Heavy Infantry
Armenian Heavy Infantry
Melee Infantry
90 Nakahar
Shock Cavalry
160 Armenian Sentinels
Armenian Sentinels
Spear Infantry
Melee Infantry
160 Axemen
Melee Infantry
160 Hillmen
Melee Infantry
160 Kartli Axemen
Kartli Axemen
Melee Infantry
120 Mob
Melee Infantry
160 Georgian Medium Swordsmen
Georgian Medium Swordsmen
Melee Infantry
160 Armenian Heavy Infantry
Armenian Heavy Infantry
Melee Infantry
160 Armenian Heavy Axemen
Armenian Heavy Axemen
Melee Infantry
160 Desert Swordsmen
Desert Swordsmen
Melee Infantry
160 Steadfast Swordsmen
Steadfast Swordsmen
Melee Infantry
160 Vahagn Disciples
Vahagn Disciples
Melee Infantry
Missile Infantry
120 Eastern Archers
Eastern Archers
Missile Infantry
120 Elite Persian Archers
Elite Persian Archers
Missile Infantry
120 Eastern Javelinmen
Eastern Javelinmen
Missile Infantry
120 Eastern Slingers
Eastern Slingers
Missile Infantry