Kharibdyss
A loathsome beast of uncharted depths possessing colossal strength and insatiable hunger.The Kharibdyss is a loathsome beast of the uncharted depths, goaded to war by the Dark Elves. It is brutish and slow-witted at heart and simply rampages wherever hunger leads it. It is one of the most formidable weapons under Druchii command. Its slimy body, adapted to resist the pressures of the ocean, is unstoppable on land, possessing colossal strength and incredible fortitude. Smaller foes are simply swept into its maw by its crown of flailing tentacles. Larger foes are entangled and held fast whilst razor-sharp teeth feast upon their succulent flesh.
Unit Name Kharibdyss |
Main Unit Key wh2_dlc10_def_mon_kharibdyss_0 |
Land Unit Key wh2_dlc10_def_mon_kharibdyss_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monster Killer |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1600 |
Recruitment Cost 1650 |
Upkeep Cost 413 |
Number of Units 1 |
10400 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts dr2_kharibdyss |
├ Man Entity wh2_dlc10_def_monster_kharibdyss |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 10392 |
5000 |
└ Man Mass 5000.0000 |
60 |
├ Armour wh2_main_body_60 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
46 |
└ Man Speed 46 |
Melee Attack 55 |
38 |
500 |
├ Melee Weapon wh2_dlc10_def_kharibdyss |
├ Base Weapon Damage 150 |
├ Armour-Piercing Weapon Damage 350 |
├ Bonus vs. Large 30 |
└ Bonus vs. Infantry 0 |
Charge Bonus 45 |
Abilities
-
Abyssal Howl
The Kharibdyss lets out a spine-chilling howl, terrifying those who would dare to stand in its path.
Leadership -8 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Aquatic
Whereas some units struggle to fight and move in shallow water, aquatic units excel.
Faction Availability | |
---|---|
Immortal Empires |