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HomeHome / Total War: WARHAMMER III / Cult of Pleasure / Units / Sorceress (Dark)
Sorceress (Dark) Cult of PleasureCult of Pleasure Heroes

Sorceress (Dark)

The Dark Convent summon the Ruinous Powers to sow insanity amongst the foe.

Elves have a natural affinity for the shifting Winds of Magic. In the ancient days, they learnt the secrets of manipulating this mystical power from the Slann, the most powerful servants of the Old Ones. Yet for all their expertise, there was always a limit to the amount of power the Elves could harness - the risk of madness and spiritual corruption prevented them from delving deeper into the power of Chaos. It was Morathi who first ventured into this forbidden territory. Through dark rituals and bloody sacrifices, she moulded the energies of Chaos to her bidding. With this sorcery - the unrefined power of magic - Morathi soon began to weave enchantments and spells whose raw power far outstripped anything the Elves had previously known. To this day, Dark Elves study the sorcerous arts, utterly seduced by the unrestrained energy it allows them to command.

Sorceress (Dark)

Unit Name

Sorceress (Dark)

Main Unit Key

wh2_main_def_cha_sorceress_dark_0

Land Unit Key

wh2_main_def_cha_sorceress_dark_0

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

300

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3420

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1b_elf_staff_and_sword

├ Man Entity

wh2_main_def_infantry_hero_blood_low_kb_resist

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3412

Mass

400

└ Man Mass

400.0000

Armour

10

├ Armour

wh2_main_body_10

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

36

└ Man Speed

36

Melee Attack

39

Melee Defence

30

Weapon Strength

285

├ Melee Weapon

wh2_main_def_sorceress_staff

Base Weapon Damage

200

Armour-Piercing Weapon Damage

85

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

15

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.