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HomeHome / Total War: WARHAMMER III / Cult of Pleasure / Units / Cold One Knights
Cold One Knights Cult of PleasureCult of Pleasure Cavalry & Chariots

Cold One Knights

Armed with a mighty lance for a powerful charge, then enchanted swords to deliver punishment up close.

Cold One Knights count themselves amongst the finest warriors in Naggaroth. They are nobles of great wealth and ambition, whose warrior instincts elevate them far beyond the upstart cavalrymen of lesser races. Their weapons are the finest that can be bought in the great cities: long swords enchanted in such a manner as to never lose their edge, and tall lances sharp enough to pierce the hide of a Dragon. Their mounts, too, are superior to those of other lands; no horse, no matter how well-trained or carefully bred, could ever hope to match the savagery of a Naggarothi Cold One.

Cold One Knights

Unit Name

Cold One Knights

Main Unit Key

wh2_main_def_cav_cold_one_knights_0

Land Unit Key

wh2_main_def_cav_cold_one_knights_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Cold One Spear Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

48

Hit Points

5568

├ Mount

48

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_rp3_cold_one_lance_sword_shield

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

48

└ Bonus Hit Points

108

Mass

100

└ Man Mass

100.0000

Armour

90

├ Armour

wh2_main_plate_90

├ Shield

wh_missile_block_35_metal

Missile Block Chance

35

Leadership

75

Speed

33

└ Man Speed

33

Melee Attack

29

Melee Defence

28

Weapon Strength

42

├ Melee Weapon

wh2_main_def_cold_one_lance

Base Weapon Damage

12

Armour-Piercing Weapon Damage

30

Bonus vs. Large

14

Bonus vs. Infantry

0

Charge Bonus

44

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
    Charge Bonus x 115%
    Melee Attack +10
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.