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HomeHome / Total War: WARHAMMER III / Cult of Pleasure / Units / Dreadlord (Sword & Crossbow)
Dreadlord (Sword & Crossbow) Cult of PleasureCult of Pleasure Lords

Dreadlord (Sword & Crossbow)

Power, achieved through intimidation and strength on the battlefield; fear instils loyalty.

Dreadlords and masters are the so-called noble-born rulers of Naggaroth. They range from sycophantic schemers to masterful strategists who have waged war across a hundred battlefields. Though all such nobles pursue their own unique enthusiasms and ambitions, they are without exception selfish individuals, possessed of an arrogance matched only by their martial prowess, honed over centuries of unceasing war. Many Dreadlords owe their position of power to their bloodlines, daring exploits, or the Witch King's mercurial favours. Others are granted temporary power by means of a writ of iron - an edict granted by one of the six rulers of the great cities of Naggaroth. He who bears a writ of iron shares the sponsor's authority - a powerful tool for the ambitious. However, should a Dark Elf fail in his appointed task, or show cowardice whilst acting in his sponsor's name, the writ is melted down and the molten remains poured down his throat. Such is the price of failure in Naggaroth.

Dreadlord (Sword & Crossbow)

Unit Name

Dreadlord (Sword & Crossbow)

Main Unit Key

wh2_main_def_cha_dreadlord_0

Land Unit Key

wh2_main_def_cha_dreadlord_0

Land Unit Group Parents

Lords

Land Unit Group

Hybrid-Weapon Infantry

Caste

Lord

Category

Missile Infantry

Class

Command

Custom Battle Cost

850

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

4068

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_sword_crossbow

├ Man Entity

wh2_main_def_infantry_hero_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4060

Mass

400

└ Man Mass

400.0000

Armour

90

├ Armour

wh2_main_plate_90

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

36

└ Man Speed

36

Melee Attack

60

Melee Defence

45

Weapon Strength

400

├ Melee Weapon

wh2_main_def_dreadlord_sword

Base Weapon Damage

260

Armour-Piercing Weapon Damage

140

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

35

Ammunition

40

Range

125

Missile Strength

300

├ Missile Weapon

wh2_main_def_crossbow_bolt_dreadlord

├ Projectile

wh2_main_def_crossbow_bolt_dreadlord

Base Missile Damage

40

Armour-Piercing Missile Damage

140

├ Number of Projectiles

2

├ Shots per volley

1

Reload Time

12

Accuracy

10

Reload Skill

0

Abilities

  • Volley of Dark Arrows
    By which an unexpected shower of pointy death rains down upon the unfortunate targets. Ouch!
  • Loose!
    The authorisation to loose arrows without adherence to drill makes for an irregular - and therefore far deadlier - hail of pointed death.
    Reload Skill +10
  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.