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HomeHome / Total War: WARHAMMER III / Cult of Pleasure / Units / The Siren of Red Ruin (Bloodwrack Medusa)
The Siren of Red Ruin (Bloodwrack Medusa) Cult of PleasureCult of Pleasure Missile Monsters & Beasts

The Siren of Red Ruin (Bloodwrack Medusa)

Once one of the most beautiful Sorceresses of Ghrond, the Siren’s malicious wails channel her anguish into blasts of pure, unbridled hatred.

Bloodwrack Medusae are horrid half-snake creatures that have served the whim and desires of Morathi, the Hag Queen of Naggaroth for many thousands of years. It is said that they were Sorceresses of Ghrond who used their magics and blood-feasting rituals to become more beautiful than even the gods. In so doing, they came to the attention of the goddess Atharti, Goddess of Pleasure, who is vain beyond measure and suffers no mortal competition. In retribution, she stripped the upstart mortals of their beauteous forms and caged them in pain-wracked, serpentine bodies. Even this punishment she deemed insufficient, and so reduced their minds to be little more than those of beasts. Atharti left only one sliver of awareness in her victims, enough that they might always remember with torment the beauty and power they had once possessed.

The Siren of Red Ruin (Bloodwrack Medusa)

Unit Name

The Siren of Red Ruin (Bloodwrack Medusa)

Main Unit Key

wh2_dlc14_def_mon_bloodwrack_medusa_ror_0

Land Unit Key

wh2_dlc14_def_mon_bloodwrack_medusa_ror_0

Land Unit Group Parents

Missile Monsters & Beasts

Land Unit Group

Missile Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1650

Recruitment Cost

1650

Upkeep Cost

413

Number of Units

1

Hit Points

6420

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

sn2_dlc14_medusa_2h_halberd

├ Man Entity

wh2_dlc14_def_mon_medusa_ror

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6412

Mass

1300

└ Man Mass

1300.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

58

└ Man Speed

58

Melee Attack

49

Melee Defence

49

Weapon Strength

390

├ Melee Weapon

wh2_dlc14_def_medusa

Base Weapon Damage

130

Armour-Piercing Weapon Damage

260

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

52

Ammunition

30

Range

125

Missile Strength

412

├ Missile Weapon

wh2_dlc14_def_medusa_gaze

├ Projectile

wh2_dlc14_def_medusa_gaze

Base Missile Damage

30

Armour-Piercing Missile Damage

60

Base Explosive Damage

120.0000

Armour-Piercing Explosive Damage

60.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

6.56

Accuracy

10

Reload Skill

18

Abilities

  • Wail of Malice
    The Siren’s voice is a fearsome weapon – should its sound reach an enemy’s ears, their lifeblood begins to violently rebel through every pore.
  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Hybrid Unit
    This unit is primarily a melee unit, but has missile capability too
  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement
Maximum Number 1