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HomeHome / Total War: WARHAMMER III / Cult of Pleasure / Units / Daemonettes of Slaanesh
Daemonettes of Slaanesh Cult of PleasureCult of Pleasure Infantry

Daemonettes of Slaanesh

The hypnotic, dancing footsoldiers of Slaanesh, beguiling senses before shredding flesh with knife-edged claws, euphoric in the gift of pain.

Daemonettes are the most numerous of all Slaanesh's servants. They are shrouded in a hypnotic glamour, seditious magics that bestow their repulsive features with perverse beauty. None can say what unearthly delights a Daemonette is believed to pleasure the soul with, but upon the reeking field of battle, pain is the gift they bring. Daemonettes surge across the battlefield on lithe legs, the whorls of pigment from their gaudy tattoos forming dizzying fractals of colour and shape. Capering troupes of the perverse creatures dance from foe to foe, claw-hands slicing through flesh and armour to bestow a savage and sensation-filled death.

Daemonettes of Slaanesh

Unit Name

Daemonettes of Slaanesh

Main Unit Key

wh3_main_sla_inf_daemonette_0

Land Unit Key

wh3_main_sla_inf_daemonette_0

Land Unit Group Parents

Infantry

Land Unit Group

Melee Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Number of Units

100

Hit Points

6800

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu16_wh3_daemonette

├ Man Entity

wh3_main_sla_inf_daemonette_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

60

Mass

80

└ Man Mass

80.0000

Armour

10

├ Armour

wh2_main_body_10

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

54

└ Man Speed

54

Melee Attack

40

Melee Defence

36

Weapon Strength

32

├ Melee Weapon

wh3_main_sla_daemonette_claws

Base Weapon Damage

8

Armour-Piercing Weapon Damage

24

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Devastating Flanker
    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.