![Spawn of Tzeentch](gen_images/unit_icon/warhammer3/wh3_main_tze_oracles_of_tzeentch/wh3_main_tze_mon_spawn_of_tzeentch_0.png)
![Oracles of Tzeentch](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_main_tze_oracles_of_tzeentch/mon_256.png)
Spawn of Tzeentch
The gift of Change gone too far, transforming its recipient into a horrifying mass of flesh, innumerable eyes and screaming mouths.A creature visited by too many gifts of the Dark Gods inevitably succumbs to madness and mutation, and becomes a Chaos Spawn. A once-humanoid form that has sprouted and burst into an obscene and monstrous anatomy, mutated almost beyond recognition. The eyes of the original creature peer out, a glint of its former personality barely perceptible amidst the fleshy ruin. Chaos Spawn are creatures of unspeakable horror, their twisted bodies sporting an impossible array of spines, eyes and mouths.
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Unit Name Spawn of Tzeentch |
Main Unit Key wh3_main_tze_mon_spawn_of_tzeentch_0 |
Land Unit Key wh3_main_tze_mon_spawn_of_tzeentch_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1100 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hc2_chaos_spawn |
├ Man Entity wh3_main_monster_spawn_of_tzeentch_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 540 |
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└ Man Mass 1500.0000 |
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├ Armour wh2_main_body_10 |
├ Shield none |
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└ Man Speed 42 |
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├ Melee Weapon wh3_main_tze_claws_chaos_spawn |
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Abilities
No Ability
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Tzeentch
A unit with the [[col:white]]Mark of Tzeentch has: -
Unbreakable
This unit does not suffer any form ofleadership loss and will never rout.
Strengths & Weaknesses
- Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health. - Armour-Sundering
The [[img:ui/battle ui/ability_icons/wh_dlc06_unit_contact_sundered_armour.png]]armour-splitting attacks of this unit can significantly weaken the target's armour. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- Unbreakable
This unit does not suffer any form ofleadership loss and will never rout.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos | |
The Lost God |