Warlock Engineer
Marching to war with magical machinations; outrageous and heretical, but most of all deadly.The notorious Warlock Engineers of Clan Skryre are the artificers of Skaven society, blending arcane sorceries with technology in an insane and mind-boggling mix. For the other races of the world it is hard to differentiate or define where the science stops and the power of magic begins, although such delineation never occurs to Skaven. Warlock Engineers see the two elements as one and the same - machines and sorcery blended together to create impressive killing power. The sorcerer-inventors often go to war carrying many of their latest devices. From hand-held weapons such as warlock muskets or poisoned wind globes of devastating potency, to blades powered by crackling Warpstone energies, the anarchic arsenal of the Warlock Engineers is both varied and destructive.
Unit Name Warlock Engineer |
Main Unit Key wh2_main_skv_cha_warlock_engineer |
Land Unit Key wh2_main_skv_cha_warlock_engineer |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 400 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
3420 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu17_skaven_halberd_and_doomfire_rocket |
├ Man Entity wh2_main_skv_infantry_hero_warlock_engineer |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3412 |
250 |
└ Man Mass 250.0000 |
45 |
├ Armour wh2_main_leather_45 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 50 |
42 |
└ Man Speed 42 |
Melee Attack 25 |
32 |
280 |
├ Melee Weapon wh2_main_skv_cha_warlock_engineer |
├ Base Weapon Damage 84 |
├ Armour-Piercing Weapon Damage 196 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 10 |
Abilities
-
Doomrocket
Built with secrets stolen from the mysterious east, Warlock Engineers seek to improve the propulsion and payload of these devastating weapons. -
Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Speed x 110% -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Extra Powder
There are those who have a knack for pushing artillery and their crews to new heights, allowing such machines to fire further than ever before.
Armour-Piercing Explosive Damage x 110%
Base Explosive Damage x 110%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |