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HomeHome / Total War: WARHAMMER III / Clan Mors / Units / Warlord (Bonebreaker)
Warlord (Bonebreaker) Clan MorsClan Mors Monsters & Beasts

Warlord (Bonebreaker)

Their titles acquired by taking them from others, their savagery against the foe is just as unremitting.

To hold the title of Warlord is to rule. A Skaven does not gradually earn respect or position, and there certainly is no giving in the brutal society of the ratmen. Leadership must be savagely taken. To gain power, a Warlord must seize control, proving himself a top fighter and a devious adversary. Such a coup either ends in failure and certain death at the hands of the existing ruler, or the new leader supplants the current Warlord, often eating him in the process. Challenges follow no format but often take the form of personal combat, treacherous back-stabbing, or elaborate political schemes. The more underhanded the deed, the better, for that is what puts the fear (and what almost passes for respect) into the Skaven masses.

Warlord (Bonebreaker)

Unit Name

Warlord (Bonebreaker)

Main Unit Key

wh2_main_skv_cha_warlord_1

Land Unit Key

wh2_main_skv_cha_warlord_1

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

1000

Recruitment Cost

1150

Upkeep Cost

300

Number of Units

1

Hit Points

6376

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_skaven_warlord_hu18_rat_ogre_drill

├ Man Entity

wh2_main_skv_infantry_fast_hero

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6368

Mass

400

└ Man Mass

400.0000

Armour

70

├ Armour

wh2_main_body_70

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

44

└ Man Speed

44

Melee Attack

50

Melee Defence

55

Weapon Strength

460

├ Melee Weapon

wh2_main_skv_cha_warlord_bonebreaker

Base Weapon Damage

140

Armour-Piercing Weapon Damage

320

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

55

Abilities

  • Verminous Valour
    There is a sense in which the Skaven's natural cowardice can appear to be the very pinnacle of honourable conduct.
    Speed x 125%
    Leadership +8
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • Rally!
    To rally the troops and bring them back to the fore takes strong leadership skills and an iron will.
    Leadership +16
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Moulder Monster
    This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.