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HomeHome / Total War: WARHAMMER III / Clan Mors / Units / Plague Priest (Plague Furnace)
Plague Priest (Plague Furnace) Clan MorsClan Mors Heroes

Plague Priest (Plague Furnace)

The Harbinger of Disease guides their actions, blighting enemies with pus, pestilence, and scourge.

Plague Priests are the most degenerate ratmen of the Disciples of Decay, otherwise known as Clan Pestilens. They lead their foul brethren in the creation of new and virulent diseases – forever searching for the ultimate plague that can weaken all nations so that the Skaven can rise up and rule supreme. The Plague Priests claim the great Harbinger of Disease himself, the Horned Rat, grants them sorcerous powers to aid their unholy mission. Whether their arcane might is granted by a divine presence or from long study of the Book of Woe, there is no denying the noxious powers of the Plague Priests. Vomiting geysers of black death or cursing the enemy from afar so that he erupts with blistering boils. Plague Priests wield loathsome, but potent magics. When the outcome of a battle has particular importance to Clan Pestilens, the Plague Priest may even sanction the building of a great Plague Furnace to accompany the brotherhood on their divine mission to destroy all those who oppose them.

Plague Priest (Plague Furnace)

Unit Name

Plague Priest (Plague Furnace)

Main Unit Key

wh2_main_skv_cha_plague_priest_2

Land Unit Key

wh2_main_skv_cha_plague_priest_2

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

War Machine

Class

Command

Custom Battle Cost

1400

Recruitment Cost

1400

Upkeep Cost

325

Number of Units

1

Hit Points

5876

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_skaven_staff_and_book

├ Engines of War

wh2_main_skv_veh_plague_furnace

├ Engine Entity

wh2_main_skv_vehicle_plague_furnace

├ Engine Hit Points

8

├ Num Engines

1

├ Man Entity

wh2_main_skv_infantry_hero_plague_priest

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

5860

Mass

1950

├ Engine Mass

1700.0000

└ Man Mass

250.0000

Armour

90

├ Armour

wh2_main_heavy_metal_90

├ Shield

none

Missile Block Chance

0

Leadership

85

Speed

42

├ Engine Speed

42

└ Man Speed

42

Melee Attack

30

Melee Defence

26

Weapon Strength

200

├ Melee Weapon

wh2_main_skv_cha_plague_furnace

Base Weapon Damage

60

Armour-Piercing Weapon Damage

140

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

20

Abilities

  • Pestilent Breath
    The swinging of the Great Censer sends a fuming fog of corruption billowing over nearby foes.
  • Billowing Death
    Clouds of green-tinged Warpstone fumes fill the air around the furnace, spreading pestilence in their wake.
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Magical Aura
    This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.