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HomeHome / Total War: WARHAMMER III / Clan Mors / Units / Master Assassin
Master Assassin Clan MorsClan Mors Lords

Master Assassin

Only after surviving the Nightlord’s toughest trials can an Eshin warrior consider himself a master in the methodologies of murder and sabotage.

Skaven assassins are so adept at hiding in the shadows that many suspect magic at work. The final tests in their training are death missions assigned by Clan Eshin's ruling council, presided over by Lord Sneek, clan leader and one of the Lords of Decay. If he survives the mission, the Assassin is considered an acknowledged master of the arts. It is thanks to their fearsome reputation that the Council of Thirteen often employ Eshin Assassins in their day-to-day affairs. When the Skaven hordes march to war, they are sometimes accompanied by Clan Eshin's finest hiding amongst their numbers, posing as regular rank-and-file troopers until the moment is right, before casting off their disguises and leaping into position. Fighting with poisoned blades in each paw, an Assassin can unleash a murderous flurry of attacks more than capable of striking down an enemy leader. At other times, an Assassin will operate alone, working to wreak havoc behind enemy lines, setting timed bombs or using poisoned shurikens to slay targets of opportunity.

Master Assassin

Unit Name

Master Assassin

Main Unit Key

wh2_dlc14_skv_cha_master_assassin_0

Land Unit Key

wh2_dlc14_skv_cha_master_assassin_0

Land Unit Group Parents

Lords

Land Unit Group

Hybrid-Weapon Infantry

Caste

Lord

Category

Missile Infantry

Class

Command

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Number of Units

1

Hit Points

3688

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_dlc14_master_assassin_dual_claw

├ Man Entity

wh2_dlc14_skv_infantry_hero_master_assassin_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3680

Mass

500

└ Man Mass

500.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

54

└ Man Speed

54

Melee Attack

60

Melee Defence

45

Weapon Strength

380

├ Melee Weapon

wh2_dlc14_skv_master_assassin_claw_blade

Base Weapon Damage

150

Armour-Piercing Weapon Damage

230

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

60

Ammunition

40

Range

125

Missile Strength

375

├ Missile Weapon

wh2_dlc14_skv_throwing_stars_master_assassin

├ Projectile

wh2_dlc14_skv_throwing_star_master_assassin

Base Missile Damage

50

Armour-Piercing Missile Damage

25

├ Number of Projectiles

1

├ Shots per volley

3

Reload Time

6

Accuracy

10

Reload Skill

0

Abilities

  • Looming Dread
    Rather paradoxically, afflicting an enemy with profound paranoia can cause them to drop their guard.
    Speed x 55%
    Melee Defence -24
    [[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance -20
  • Concealment Bombs
    When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Slippery
    Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
    Speed x 125%
    Melee Defence +24

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Duellist
    This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
  • Master Ambusher
    This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
  • Dodge
    This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.