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HomeHome / Total War: WARHAMMER III / Clan Mors / Units / The Avalanche Mortars (Death Globe Mortars)
The Avalanche Mortars (Death Globe Mortars) Clan MorsClan Mors Missile Infantry

The Avalanche Mortars (Death Globe Mortars)

By tinkering with basic mortar design, Clan Skryre have repurposed Death Globe ammunition to arm this Weapon Team with heinous cluster weaponry.

The Poisoned Wind Mortar is a form of light-artillery that allows a small team of Globadiers to lob a much larger payload of Poisoned Wind Globes at a much greater range than a lone Globadier could ever hope to achieve. This two-Skaven team requires one of its member to strap on the mortar upon his back while a second Skaven would load the ammunition inside the mortar itself. Additionally, with some hastily-squealed directions, a Poisoned Wind Mortar has the ability to fire on the go or indirectly at the enemy. Such a situation, where hurting the enemy without risking their own lives has always been an appealing idea to any Skaven.

The Avalanche Mortars (Death Globe Mortars)

Unit Name

The Avalanche Mortars (Death Globe Mortars)

Main Unit Key

wh2_dlc14_skv_inf_poison_wind_mortar_ror_0

Land Unit Key

wh2_dlc14_skv_inf_poison_wind_mortar_ror_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Weapon Team

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

12

Hit Points

3936

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

skv2_dlc14_weapon_team_mortar01

├ Man Entity

wh2_dlc14_skv_infantry_weaponteam_mortar_ror

├ Man Hit Points

8

├ Num Men

12

└ Bonus Hit Points

320

Mass

150

└ Man Mass

150.0000

Armour

70

├ Armour

wh2_main_heavy_metal_70

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

38

└ Man Speed

38

Melee Attack

19

Melee Defence

22

Weapon Strength

18

├ Melee Weapon

wh2_dlc14_skv_claw

Base Weapon Damage

14

Armour-Piercing Weapon Damage

4

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

2

Ammunition

14

Range

250

Missile Strength

378

├ Missile Weapon

wh2_dlc14_skv_poison_wind_mortar_ror

├ Projectile

wh2_dlc14_skv_poison_wind_mortar_globe_ror

Base Missile Damage

40

Armour-Piercing Missile Damage

80

Base Explosive Damage

94.0000

Armour-Piercing Explosive Damage

220.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11.48

Accuracy

10

Reload Skill

18

Abilities

  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Strength in Numbers
    Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
    Speed x 90%
    Melee Defence +8
    Leadership +6

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Death Globes
    Invented by Clan Skryre, these globes release a magical gas that is more stable than the Warpstone gas used in Poison Wind Globes. Hanging in the air longer and thus spreading further, it is especially lethal against large groups of targets.
  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires