The Avalanche Mortars (Death Globe Mortars)
By tinkering with basic mortar design, Clan Skryre have repurposed Death Globe ammunition to arm this Weapon Team with heinous cluster weaponry.The Poisoned Wind Mortar is a form of light-artillery that allows a small team of Globadiers to lob a much larger payload of Poisoned Wind Globes at a much greater range than a lone Globadier could ever hope to achieve. This two-Skaven team requires one of its member to strap on the mortar upon his back while a second Skaven would load the ammunition inside the mortar itself. Additionally, with some hastily-squealed directions, a Poisoned Wind Mortar has the ability to fire on the go or indirectly at the enemy. Such a situation, where hurting the enemy without risking their own lives has always been an appealing idea to any Skaven.
Unit Name The Avalanche Mortars (Death Globe Mortars) |
Main Unit Key wh2_dlc14_skv_inf_poison_wind_mortar_ror_0 |
Land Unit Key wh2_dlc14_skv_inf_poison_wind_mortar_ror_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Weapon Team |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1500 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Number of Units 12 |
3936 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts skv2_dlc14_weapon_team_mortar01 |
├ Man Entity wh2_dlc14_skv_infantry_weaponteam_mortar_ror |
├ Man Hit Points 8 |
├ Num Men 12 |
└ Bonus Hit Points 320 |
150 |
└ Man Mass 150.0000 |
70 |
├ Armour wh2_main_heavy_metal_70 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
38 |
└ Man Speed 38 |
Melee Attack 19 |
22 |
18 |
├ Melee Weapon wh2_dlc14_skv_claw |
├ Base Weapon Damage 14 |
├ Armour-Piercing Weapon Damage 4 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 2 |
Ammunition 14 |
Range 250 |
378 |
├ Missile Weapon wh2_dlc14_skv_poison_wind_mortar_ror |
├ Projectile wh2_dlc14_skv_poison_wind_mortar_globe_ror |
├ Base Missile Damage 40 |
├ Armour-Piercing Missile Damage 80 |
├ Base Explosive Damage 94.0000 |
├ Armour-Piercing Explosive Damage 220.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 11.48 |
Accuracy 10 |
Reload Skill 18 |
Abilities
-
Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Speed x 110% -
Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Speed x 90%
Melee Defence +8
Leadership +6
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Death Globes
Invented by Clan Skryre, these globes release a magical gas that is more stable than the Warpstone gas used in Poison Wind Globes. Hanging in the air longer and thus spreading further, it is especially lethal against large groups of targets. - Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |