Brood Horror
The most brutish horrors of the rat brood bite, savage, and devour anything within reach of their razor-sharp teeth.When Clan Moulder spawns a pack of Giant Pox Rats, there is occasionally one among them who will brutally devour the rest of the brood, growing fat and bloated in both strength and savagery, the twisted forms of its kin still visible as they writhe and claw at their fleshy prison. The so-called Brood Horrors are highly prized by the Master Mutators, who trade them with the wealthier Skaven clans for use as as war-mounts for especially powerful or ostentatious Skaven warlords, or goad them into battle to flail and crush the foe beneath their razor-clawed limbs.
Unit Name Brood Horror |
Main Unit Key wh2_dlc16_skv_mon_brood_horror_0 |
Land Unit Key wh2_dlc16_skv_mon_brood_horror_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1200 |
Recruitment Cost 1100 |
Upkeep Cost 300 |
Number of Units 1 |
6009 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts rt1_dlc16_brood_horror |
├ Man Entity wh2_dlc12_skv_mon_brood_horror_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 6001 |
2000 |
└ Man Mass 2000.0000 |
40 |
├ Armour wh2_main_body_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 55 |
95 |
└ Man Speed 95 |
Melee Attack 40 |
30 |
375 |
├ Melee Weapon wh2_dlc12_skv_brood_horror_0 |
├ Base Weapon Damage 125 |
├ Armour-Piercing Weapon Damage 250 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 65 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110% -
Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Weakness to Fire Damage -20
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |