![Poisoned Wind Mortars](gen_images/unit_icon/warhammer3/wh2_main_skv_clan_mors/wh2_dlc14_skv_inf_poison_wind_mortar_0.png)
![Clan Mors](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_main_skv_clan_mors/mon_256.png)
Poisoned Wind Mortars
The aim is calibrated, the muzzle is loaded and “FOOMPH!”, the deadly orb of Warpstone Gas is away!The Poisoned Wind Mortar is a form of light-artillery that allows a small team of Globadiers to lob a much larger payload of Poisoned Wind Globes at a much greater range than a lone Globadier could ever hope to achieve. This two-Skaven team requires one of its member to strap on the mortar upon his back while a second Skaven would load the ammunition inside the mortar itself. Additionally, with some hastily-squealed directions, a Poisoned Wind Mortar has the ability to fire on the go or indirectly at the enemy. Such a situation, where hurting the enemy without risking their own lives has always been an appealing idea to any Skaven.
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Unit Name Poisoned Wind Mortars |
Main Unit Key wh2_dlc14_skv_inf_poison_wind_mortar_0 |
Land Unit Key wh2_dlc14_skv_inf_poison_wind_mortar_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts skv2_dlc14_weapon_team_mortar01 |
├ Man Entity wh2_dlc14_skv_infantry_weaponteam_mortar |
├ Man Hit Points 8 |
├ Num Men 12 |
└ Bonus Hit Points 320 |
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└ Man Mass 150.0000 |
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├ Armour wh2_main_heavy_metal_70 |
├ Shield none |
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└ Man Speed 38 |
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├ Melee Weapon wh2_dlc14_skv_claw |
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├ Missile Weapon wh2_dlc14_skv_poison_wind_mortar |
├ Projectile wh2_dlc14_skv_poison_wind_mortar_globe |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.Speed x 110%
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Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.Speed x 90%
Melee Defence +8
Leadership +6
Attributes
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Poison Wind Globes
Misleadingly, and to the horror of anyone exposed to its content, the globes thrown by the Poison Wind Globadiers do not release poison, but a small cloud of lethal Warpstone gas. The larger the target's surface, the more pain it will experience. - Good Range
This unit has a largerrange than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
- Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |