Black Ark Corsairs (Handbows)
Defeat and conquest, at the end of a quarrel.Black Ark Corsairs are notorious reavers, having spent their entire lives pillaging distant lands. They are the lionised darlings of Naggarothi society, embodying as they do the drive to earn riches and glory. It is a hard, dangerous life in the raiding fleets, but a successful voyage can see a captain and crew return laden down with wealth beyond the dreams of most city-dwellers. It is not uncommon for a Corsair fleet to spend years ransacking foreign lands, returning home only when their holds are bursting with slaves and plunder. As they tend to do most of their fighting in the topmasts of ships and the crowded tangle of dockside streets, Black Ark Corsairs prefer fast weapons that give them an edge in one-on-one fights. Cutlasses, punch daggers and barbed knives are common, as are repeater handbows. Corsairs eschew shields and metal armour, relying on cloaks fashioned from Sea Dragon hide to preserve them from injury. They also carry a vile array of nets, grapples and barbed chains. Such tools are not only useful for getting a grip on the slippery flank of a ship, but also for ensnaring fleeing victims, who are soon thereafter dragged to a terrible fate.
Unit Name Black Ark Corsairs (Handbows) |
Main Unit Key wh2_main_def_inf_black_ark_corsairs_1 |
Land Unit Key wh2_main_def_inf_black_ark_corsairs_1 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Handbow Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 188 |
Number of Units 100 |
6900 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_sword_and_handbow |
├ Man Entity wh2_main_def_infantry_corsair_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 61 |
100 |
└ Man Mass 100.0000 |
80 |
├ Armour wh2_main_leather_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 66 |
40 |
└ Man Speed 40 |
Melee Attack 32 |
28 |
32 |
├ Melee Weapon wh2_main_def_sword |
├ Base Weapon Damage 25 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 16 |
Ammunition 16 |
Range 70 |
20 |
├ Missile Weapon wh2_main_def_handbow_bolt |
├ Projectile wh2_main_def_handbow_bolt |
├ Base Missile Damage 9 |
├ Armour-Piercing Missile Damage 3 |
├ Number of Projectiles 2 |
├ Shots per volley 1 |
└ Reload Time 12 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Armour-Piercing Missile Damage x 120%
Charge Bonus x 125%
Melee Attack x 125%
Leadership +15 -
Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Sea Dragon Cloak
The scaled leather of the flightless Sea Dragon provides a very light yet incredibly sturdy material for armour. - Fire whilst moving
This unit can fire while on the move.
Faction Availability | |
---|---|
Immortal Empires |