Centigors (Throwing Axes)Though clumsy, Centigors can still lodge a throwing axe deep into an enemy skull from afar.
Centigors are a disturbing cross between four-legged creatures, such as horses and oxen, and the bipedal beasts of Chaos, merged together by the Ruinous Powers in ages past. They possess the hindquarters and forelegs of their quadruped ancestors, granting them great speed and strength, but the upper body of a humanoid, with which they wield brutal weapons. Strong, vital and crude, these beast-centaurs are powerful creatures. However, they are not especially agile, and while they have great strength they lack the dexterity to manipulate objects with any skill or control. Centigors are bitter and spiteful, resenting their clumsy, awkward nature, and harbour a deep jealousy of creatures whose minds and bodies are better matched. As the sun rises and the warherds march from the herdstone to make war upon man, the Centigors rouse themselves from their stupors, taking up the weapons of the Beastmen and galloping to war beside them.
Unit NameCentigors (Throwing Axes)
Main Unit Keywh_dlc03_bst_inf_centigors_1
Land Unit Keywh_dlc03_bst_inf_centigors_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupBestial Missile Cavalry
Naval Unit GroupBestial Missile Cavalry
Custom Battle Cost800
├ Missile Weaponwh_dlc03_bst_centigor_throwing_axe
├ Missile Damage6
├ Missile Ap Damage22
└ Base Reload Time10
Shots Per Minute6.7
├ Melee Weaponwh_dlc03_bst_centigor_spear
├ Melee Damage Base25
├ Melee Damage Ap7
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence20
└ Shield Defence0
├ Armour Defence35
└ Shield Armour0
├ Man Entitywh_dlc03_bst_cav_centigor_blood
├ Man Speed84
├ Man Health8
└ Bonus Hit Points90
Leadership (Base Morale)60
These troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.
- Primal Fury
Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
|The Eye of the Vortex|