Bray-Shaman (Death) (Razorgor Chariot)Death whispers to the Bray-Shaman, who speaks the words to his enemies with hideous, incorporeal power.
The Bray-Shamans of the Beastmen are vile to behold, their filthy bodies covered in matted fur into which all manner of crude fetishes and grim charms are woven. Their twisted features are often covered in a ragged hood, and they bear heavy braystafs as both brutal weapons and symbols of their position within the warherd. Bray-Shamans occupy a unique niche in the brutal and bitter world of the Beastmen; they have no need to defend themselves from other members of their tribe, for none would dare assault them. Not even the mightiest Beastlord would harm a Bray-Shaman, for they speak the will of the Dark Gods, and those that defy the Gods pay the highest price of all.
Unit NameBray-Shaman (Death) (Razorgor Chariot)
Main Unit Keywh_dlc03_bst_cha_bray_shaman_death_1
Land Unit Keywh_dlc03_bst_cha_bray_shaman_death_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost700
├ Missile Weapon
├ Missile Damage
├ Missile Ap Damage
└ Base Reload Time
Shots Per Minute
├ Melee Weaponwh_dlc03_bst_chariot_hero
├ Melee Damage Base100
├ Melee Damage Ap200
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry24
├ Base Defence18
└ Shield Defence0
├ Armour Defence80
└ Shield Armour0
├ Man Entitywh_dlc03_bst_cha_gor_hero_blood_dismember
├ Man Speed38
├ Man Health8
├ Bonus Hit Points4624
├ Mount Entitywh_dlc03_vehicle_bst_chariot_razorgor_blood
├ Mount Speed70
└ Mount Health8
Leadership (Base Morale)55
- Primal Fury
Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
This unit can cast spells.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- No Forest Penalty
Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
|The Eye of the Vortex|