Khazrak the One-Eye (Razorgor Chariot)More than a savage and destructive beast, Khazrak has a keen mind for strategy combined with animal cunning and guile.
Possessing a ruthless cunning far above that of his bestial kin, Khazrak the One-Eye is the most dangerous and powerful Beastlord in the Drakwald. He has plagued the region for years, descending without warning and then slipping away into the shadows once more. Khazrak has a unique ability to control and harness the unruly spirit of the herd and devise simple but effective battle plans. He is unlike most Beastmen, his patient and cunning mind at odds with the normal headstrong nature of his kind. Khazrak's warband roams the Drakwald terrorising the townships and roads, and never before has a Beastman leader proven so elusive to retribution. No one is spared in Khazrak's attacks, his superbly trained Warhounds chasing down the few who manage to escape.
Unit NameKhazrak the One-Eye (Razorgor Chariot)
Main Unit Keywh_dlc03_bst_cha_khazrak_one_eye_1
Land Unit Keywh_dlc03_bst_cha_khazrak_one_eye_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupChariot
Naval Unit GroupChariot
Custom Battle Cost1400
├ Missile Weapon
├ Missile Damage
├ Missile Ap Damage
└ Base Reload Time
Shots Per Minute
├ Melee Weaponwh_dlc03_bst_chariot_general_hero
├ Melee Damage Base120
├ Melee Damage Ap280
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry28
├ Base Defence26
└ Shield Defence0
├ Armour Defence110
└ Shield Armour0
├ Man Entitywh_dlc03_bst_cha_gor_hero_khazrak_blood
├ Man Speed42
├ Man Health8
├ Bonus Hit Points5700
├ Mount Entitywh_dlc03_vehicle_bst_chariot_razorgor_blood
├ Mount Speed70
└ Mount Health8
Leadership (Base Morale)75
- Apocalyptic Vision
In fitful dreams, he sees the end. The world collapsing in on itself, leaving nothing but ashes and aberration.
- Primal Fury
Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
- Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- No Forest Penalty
Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
|The Eye of the Vortex|