Blessed Cold One Spear-Riders
Fierce beasts marked for greatness by the Old Ones.Saurus warriors are formidable fighters, but when mounted atop a Cold One they become a shock force capable of delivering an absolute mauling. Those foes who can muster the courage to stand before the sight of oncoming Cold One cavalry find themselves beset by a whirlwind of biting jaws, slashing talons and jabbing spear thrusts. Those Saurus Warriors blessed by Itzl have an innate aptitude for mounted warfare. They exude a musk not dissimilar to the rank odour produced by the Cold Ones themselves, allowing them to form bonds with the otherwise hostile creatures. The Saurus have dewclaws that are perfect for gripping the thick-scaled hides of their reptilian steed, leaving them free to carry both spears and shields. All such spawning produce a Pack Leader who instinctively leads the group - knowing where to find the Cold Ones and how best to break them in as mounts.
Unit Name Blessed Cold One Spear-Riders |
Main Unit Key wh2_main_lzd_cav_cold_one_spearriders_blessed_0 |
Land Unit Key wh2_main_lzd_cav_cold_one_spearriders_blessed_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Cold One Spear Cavalry |
Naval Unit Group Cold One Spear Cavalry |
Soldiers 48 |
Caste Melee Cavalry |
Category Cavalry |
Class Shock Cavalry |
Cost 1100 |
Recruitment Cost 0 |
Upkeep Cost 250 |
Melee Attack 26 |
48 |
├ Melee Weapon wh2_main_lzd_cold_one_spear |
├ Melee Damage Base 14 |
├ Melee Damage Ap 34 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 14 |
└ Bonus vs Infantry 0 |
Charge Bonus 32 |
26 |
├ Base Defence 26 |
├ Shield wh_missile_block_30_wood |
└ Shield Defence 0 |
120 |
├ Armour wh2_main_body_90 |
├ Armour Defence 90 |
└ Shield Armour 30 |
148 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 132 |
├ Mount wh2_main_lzd_mnt_cold_one_blessed |
├ Mount Entity wh2_main_lzd_cavalry_cold_one_blood_blessed |
├ Mount Speed 80 |
└ Mount Health 8 |
Leadership (Base Morale) 75 |
Abilities
No Ability
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Predatory Senses
These units are natural hunters that can sense prey hiding nearby.